Add a new Ore structure with ownership, amount, and durability, and
extend the
Structures enum to include it. Update board generation to place ore
cells next
to player and enemy bases and adjust base coordinates accordingly.
Remove the
redundant `max_durability` field from BaseBuilding, Stone, and Tunnel,
fixing
their `get_max_durability` implementations to return constant values.
Rename the
tick handling parameter from `interval_ms` to `tick_ms`. Minor clean‑ups
include
re‑exporting the Ore module, adding TODO comments in the side panel
widget, and
simplifying the audio thread spawn in `main.rs`.
App now receives an AppChannels struct; AppEvent enum removed.
Event handling, tick generation, and audio communication are now
performed through dedicated channels.
Introduce `AppEvent::Tick` and a background thread that emits timed
events. `App` now handles `Tick` by calling a new `update` method,
which advances the board and increments a `turn_counter` in
`SkirmishState`. Add required imports, fields, and the
`spawn_tick_thread` call in `main`.
Move the GameMode and Players enums from the top‑level states module
into the
skirmish_states submodule, add an Unclaimed variant to Players, and
update all
imports, trait implementations, and related logic accordingly. Adjust
the
durability percentage calculation to use u32 for safety.
- Introduce `max_durability` fields to BaseBuilding, Stone, and Tunnel
structures.
- Extend `Structure` trait with `get_max_durability` and implement it in
all structures.
- Update `Structures` enum to forward `get_max_durability`.
- Add color utilities and `get_span` method to `Players` enum for styled
text.
- Refactor `CellWidget` method names (`get_option_unit`,
`set_structure`).
- Revise side panel widget to accept references to `Structures` and
`Option<Units>`, render colored blocks and detailed stats.
- Simplify skirmish view to use `BoardState` directly and adapt side
panel rendering.
Introduce a `side_panel` flag throughout the skirmish state, board
creation,
and cell area calculation to enable a detachable side panel. Refactor
the
title helper to own its strings and use a static separator, updating the
single‑title helper accordingly. Add a new `SidePanelWidget` and expose
the
`skirmish_main_area_layout` helper. Extend keybindings with `Tab` and
`ShiftTab` actions under a new `Opener` group. Update structures and
units
to implement a `get_name` method and adjust related traits and imports.
Introduce Structure and Unit traits with enum wrappers.
Replace old zoom helper with ZoomLevel methods.
Update imports, BoardState, CellWidget, and CLI to use new locations.
Introduce new building types Stone and Tunnel with their own tag, color,
and
properties. CellStructure now holds these structs (Tunnel, Stone)
instead of
simple variants. BaseBuilding is simplified to return a char tag and a
color
based on owner. BoardState creation and CellWidget rendering are updated
to
use the new building structs and their methods.
Move Units enum from the units module into the skirmish state module,
add a dedicated Players enum, and remove the now‑unused unit module.
Update all imports accordingly.
Adjust CellWidget's set_zoom_level and set_structure to return &mut
Self,
enabling method chaining.
The refactor removes the `Buildings` enum and the `building` module,
replacing
`CellTag` with a new `CellStructure` enum that directly holds a
`BaseBuilding`.
A `get_owner` method is added to `BaseBuilding` to support the new
structure.
All related imports, constructors, and rendering logic are updated to
use
`CellStructure` instead of the old tag and building fields.
Introduce BaseBuilding struct. Rename Building and Unit to enum types
(Buildings, Units). Move CellTag and Players enums to the skirmish state
module and update imports and re‑exports accordingly. Add placeholder
miner module.
Introduce empty Building and Unit types and expose them
through new modules. Extend CellWidget to store optional
Unit and Building, update its constructor, and adjust board
rendering to create cells with these new fields (currently always None).
CellWidget::set_selected and set_marked now return &mut Self for method
chaining. Added BoardState::undo_marked_cell to remove the last marked
cell and restore focus. Backspace triggers undo, Delete clears marking.
Introduce a public `BoardState::toggle_marking` that flips the
marking mode and starts or clears marking accordingly. Refactor
`set_marked_cell` to accept tuple coordinates and clean up its
logic. Update `change_focused_cell` to work with the new signature
and use the toggle helper. Adjust cell display to show coordinates
when a cell is marked.
Introduce a marking mode that lets users toggle cells with Space and
clear
them with Backspace. BoardState now stores `marking_cells` and a list of
`marked_cells` and provides methods to start, clear, and update marks.
CellWidget tracks a `marked` flag and renders marked cells in
LightMagenta.
Keybindings are updated: Space now reads “Marking cells”, Backspace
reads
“Cancel marking”, and the original Enter binding is commented out.
The former `resize_change` and `zoom_change` functions are renamed to
`change_resize` and `change_zoom`; all call sites are updated
accordingly.
Introduce `CellTag` and `Players` enums and extend `CellWidget` to carry
a tag.
Store player and enemy base coordinates in `BoardState` and tag those
cells.
Reduce horizontal margin from 3 to 1 in board layout helpers.
Change CLI defaults: map width default 42, map height min 11 and default
11.
Adjust offset calculation and render constraints to match the new
layout.
Update `CellWidget::new` to take a `selected` flag and remove the
chaining return values from `set_selected` and `set_zoom_level`. The
board code now passes the selection state directly during construction.
Store cells as a nested vector instead of a flat list, simplifying
indexing and
rendering. Add `is_focused_cell_visible` to detect when the focused cell
is
outside the viewport and adjust vertical/horizontal offsets accordingly
in
the skirmish keybindings. Update related methods and widget rendering to
use
the new 2‑D structure.
Introduce a MoveFocusedCell enum and a BoardState.change_focused_cell
method to
centralize focus movement logic. Update skirmish keybindings to use this
new
method and simplify board rendering by directly using stored CellWidget
state.
Make CellWidget setters chainable and expose the new enum in the module
re‑exports. Remove duplicated max_offset logic and old move_* methods.
- CellWidget now stores a ZoomLevel, renders size‑dependent text, and
provides
methods to set the zoom level and build its block.
- BoardState creates cells with the current zoom level, adds a helper to
get a
mutable cell, and updates each cell’s zoom level in `zoom_change`.
- KeybindingsWidget constructor now takes the widget height, calculates
vertical padding to centre groups, and adds left borders between
groups.
- Views (default, main_menu, skirmish) pass the area height to the new
constructor.
- Keybinding descriptions are replaced with emoji symbols (🔈, 🔊, 🔉).
- BoardWidget clones the cell template instead of dereferencing it.
App now stores CLI arguments and an optional GameStates, initializing
the
states lazily on the first window resize. Skirmish board logic is moved
to
a new BoardState module with dedicated helpers (cells_area_helper and
updated cell size handling). Views and keybindings are updated to use
the
optional state accessors.
Extract Offset and FocusedCell structs from skirmish.rs into a new
skirmish_states module. Re-export the structs from the top-level states
module and adjust imports in skirmish.rs.
- Initialize FocusedCell with map dimensions and start near the map
centre.
- Store max rows/cols in FocusedCell and clamp moves to these bounds.
- Scroll actions now adjust the corresponding offset and also move the
focused cell, keeping navigation consistent.
- Zoom actions modify the vertical offset to keep the view centered
after
changing zoom levels.
- Cell widget now uses a Padding widget with dynamic top padding based
on
the area height.
Extensive doc comments were added to keybindings, CLI options, logging,
and
widget modules. The `count_largest_group` function was introduced to
compute
the largest group size among actions. CLI validation for
`skill_points_limit`
was broadened to a 90‑690 range. Imports and signatures for `Display`
were
adjusted accordingly.
Introduce ZoomIn/ZoomOut actions and a Zoom group with corresponding
keybindings.
Add a CLI option to set the initial zoom level and a ZoomLevel enum.
Expose a utility to compute the largest keybinding group size for layout
sizing.
Refactor board widget to adjust cell dimensions based on zoom level and
simplify offset calculations.
Update views to use the new layout sizing helper and integrate zoom
handling in skirmish logic.
Add `value_initiated` and `max_initiated` flags to prevent
repeated assignments. Provide `set_initial_value` for one‑time
initialisation and use it to centre the vertical offset when
creating the board widget. Remove stale comments on cell size constants.
- Create `GameStates` from a `&Cli` and initialize the skirmish board in
`App::new`.
- Move map dimensions to `SkirmishState` and add a `board_cells` vector
populated by `CellWidget`s.
- Refactor `SettingsState` to store only user‑specific settings (fields
are cloned).
- Update `BoardWidget` to hold a reference to the cell vector and use
the new dimensions.
- Adjust CLI defaults: map width to 50 and map height to 25.
Introduce Offset type to track scroll positions and replace
ScrollbarState fields in SkirmishState
Update keybindings, App::draw, Widget impl, and BoardWidget::new
to use mutable references and the new Offset struct.
Adjust imports accordingly.
Introduce directional and scroll actions, update keybindings, add
scrollbar
state to SkirmishState, and render the board with a new BoardWidget.
Adjust CLI
defaults and layout heights accordingly.
Removed the settings UI and its keybinding logic, added a skirmish view
and corresponding keybindings, simplified the SettingsState to hold
skirmish configuration, updated module exports, and changed the CLI
default map height from 25 to 21. Also fixed the main menu selection
limit.