generated from GarandPLG/rust-flake-template
Replace scrollbar state with simple offset struct
Introduce Offset type to track scroll positions and replace ScrollbarState fields in SkirmishState Update keybindings, App::draw, Widget impl, and BoardWidget::new to use mutable references and the new Offset struct. Adjust imports accordingly.
This commit is contained in:
+1
-1
@@ -52,7 +52,7 @@ impl App {
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Ok(())
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}
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fn draw(&self, frame: &mut Frame<'_>) {
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fn draw(&mut self, frame: &mut Frame<'_>) {
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frame.render_widget(self, frame.area());
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}
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@@ -7,10 +7,10 @@ use ratatui::crossterm::event::KeyEvent;
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pub fn skirmish_keybindings(app: &mut App, key_event: &KeyEvent) {
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if let Some(action) = event_to_action(&key_event) {
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match action {
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Action::ScrollUp => app.states.skirmish.vertical_scrollbar.prev(),
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Action::ScrollDown => app.states.skirmish.vertical_scrollbar.next(),
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Action::ScrollLeft => app.states.skirmish.horizontal_scrollbar.prev(),
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Action::ScrollRight => app.states.skirmish.horizontal_scrollbar.next(),
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Action::ScrollUp => app.states.skirmish.vertical_offset.prev(),
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Action::ScrollDown => app.states.skirmish.vertical_offset.next(),
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Action::ScrollLeft => app.states.skirmish.horizontal_offset.prev(),
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Action::ScrollRight => app.states.skirmish.horizontal_offset.next(),
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Action::Quit => app.exit = true,
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Action::Quit2 => app.exit = true,
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Action::Esc => app.view = View::MainMenu,
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+5
-5
@@ -1,7 +1,7 @@
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use ratatui::widgets::ScrollbarState;
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use crate::{
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app::states::{MainMenuState, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState},
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app::states::{
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MainMenuState, Offset, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState,
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},
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cli::Cli,
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};
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@@ -25,8 +25,8 @@ impl GameStates {
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skirmish: SkirmishState {
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id: 1,
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name: "Skirmish",
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vertical_scrollbar: ScrollbarState::new(0),
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horizontal_scrollbar: ScrollbarState::new(0),
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vertical_offset: Offset::new(),
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horizontal_offset: Offset::new(),
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},
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perk_decks: PerkDecksState {
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id: 2,
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@@ -8,4 +8,4 @@ pub use main_menu::MainMenuState;
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pub use perk_decks::{PerkDecks, PerkDecksState};
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pub use settings::SettingsState;
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pub use skills_config::SkillsConfigState;
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pub use skirmish::{GameMode, SkirmishState};
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pub use skirmish::{GameMode, Offset, SkirmishState};
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@@ -1,12 +1,39 @@
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use clap::ValueEnum;
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use ratatui::widgets::ScrollbarState;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Offset {
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value: usize,
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max: usize,
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}
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impl Offset {
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pub fn new() -> Self {
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Self { value: 0, max: 0 }
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}
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pub fn get_value(&self) -> usize {
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self.value
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}
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pub fn set_max(&mut self, max: usize) {
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self.max = max;
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}
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pub fn next(&mut self) {
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self.value = self.value.saturating_add(1).min(self.max);
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}
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pub fn prev(&mut self) {
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self.value = self.value.saturating_sub(1).max(0)
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SkirmishState {
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pub id: usize,
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pub name: &'static str,
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pub vertical_scrollbar: ScrollbarState,
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pub horizontal_scrollbar: ScrollbarState,
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pub vertical_offset: Offset,
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pub horizontal_offset: Offset,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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+1
-1
@@ -13,7 +13,7 @@ pub enum View {
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SkillsConfig,
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}
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impl Widget for &App {
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impl Widget for &mut App {
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fn render(self, area: Rect, buf: &mut Buffer)
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where
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Self: Sized,
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@@ -11,7 +11,7 @@ use ratatui::{
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widgets::{Block, Borders, Padding, Paragraph, Widget},
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};
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pub fn skirmish_view(app: &App, area: Rect, buf: &mut Buffer) {
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pub fn skirmish_view(app: &mut App, area: Rect, buf: &mut Buffer) {
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let vertical_layout: Layout = Layout::vertical([
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Constraint::Length(4),
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Constraint::Fill(1),
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@@ -70,7 +70,7 @@ pub fn skirmish_view(app: &App, area: Rect, buf: &mut Buffer) {
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board_block.render(main_area, buf);
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let cells_area: Rect = board_area.inner(Margin {
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horizontal: 1,
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horizontal: 3,
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vertical: 1,
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});
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+15
-15
@@ -16,35 +16,35 @@ pub struct BoardWidget {
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}
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impl BoardWidget {
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pub fn new(app: &App, area_width: u16, area_height: u16) -> Self {
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let cell_width: u16 = 7;
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let cell_height: u16 = 4;
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pub fn new(app: &mut App, area_width: u16, area_height: u16) -> Self {
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const CELL_HIGHT: u16 = 4;
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const CELL_WIDTH: u16 = 7;
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let cols: u16 = area_width / cell_width;
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let rows: u16 = area_height / cell_height;
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let rows: u16 = area_height / CELL_HIGHT;
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let cols: u16 = area_width / CELL_WIDTH;
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let h_max_offset: u16 = if app.states.settings.map_height as u16 > rows {
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let h_max_offset: usize = if app.states.settings.map_height as u16 > rows {
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app.states.settings.map_height as u16 - rows
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} else {
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0
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};
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} as usize;
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let v_max_offset: u16 = if app.states.settings.map_width as u16 > cols {
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let v_max_offset: usize = if app.states.settings.map_width as u16 > cols {
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app.states.settings.map_width as u16 - cols
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} else {
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0
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};
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} as usize;
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// let h_offset: usize = (cell_height * rows as u16 / area_height) as usize;
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// let v_offset: usize = (cell_width * cols as u16 / area_width) as usize;
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app.states.skirmish.horizontal_offset.set_max(h_max_offset);
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app.states.skirmish.vertical_offset.set_max(v_max_offset);
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Self {
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cell_width,
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cell_height,
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cell_width: CELL_WIDTH,
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cell_height: CELL_HIGHT,
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cols,
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rows,
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h_offset: h_max_offset as usize,
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v_offset: v_max_offset as usize,
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h_offset: app.states.skirmish.horizontal_offset.get_value(),
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v_offset: app.states.skirmish.vertical_offset.get_value(),
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}
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}
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}
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