generated from GarandPLG/rust-flake-template
Add scrolling actions and board widget
Introduce directional and scroll actions, update keybindings, add scrollbar state to SkirmishState, and render the board with a new BoardWidget. Adjust CLI defaults and layout heights accordingly.
This commit is contained in:
@@ -7,6 +7,12 @@ pub enum Action {
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Quit2,
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Up,
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Down,
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Left,
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Right,
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ScrollUp,
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ScrollDown,
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ScrollLeft,
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ScrollRight,
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Space,
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Enter,
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Esc,
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@@ -17,6 +23,7 @@ pub enum Action {
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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pub enum Group {
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Movement,
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Scroll,
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Select,
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Input,
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Quit,
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@@ -70,6 +77,60 @@ pub static KEYBINDINGS: &[KeyBinding] = &[
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symbol: "↓",
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description: "Down",
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},
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KeyBinding {
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action: Action::Left,
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code: KeyCode::Left,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::NONE,
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group: Group::Movement,
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symbol: "←",
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description: "Left",
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},
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KeyBinding {
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action: Action::Right,
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code: KeyCode::Right,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::NONE,
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group: Group::Movement,
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symbol: "→",
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description: "Right",
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},
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KeyBinding {
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action: Action::ScrollUp,
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code: KeyCode::Up,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::CONTROL,
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group: Group::Movement,
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symbol: "Ctrl + ↑",
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description: "Scroll Up ",
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},
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KeyBinding {
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action: Action::ScrollDown,
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code: KeyCode::Down,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::CONTROL,
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group: Group::Movement,
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symbol: "Ctrl + ↓",
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description: "Scroll Down",
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},
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KeyBinding {
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action: Action::ScrollLeft,
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code: KeyCode::Left,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::CONTROL,
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group: Group::Movement,
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symbol: "Ctrl + ←",
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description: "Scroll Left",
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},
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KeyBinding {
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action: Action::ScrollRight,
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code: KeyCode::Right,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::CONTROL,
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group: Group::Movement,
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symbol: "Ctrl + →",
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description: "Scroll Right",
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},
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KeyBinding {
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action: Action::Space,
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code: KeyCode::Char(' '),
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@@ -7,6 +7,10 @@ use ratatui::crossterm::event::KeyEvent;
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pub fn skirmish_keybindings(app: &mut App, key_event: &KeyEvent) {
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if let Some(action) = event_to_action(&key_event) {
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match action {
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Action::ScrollUp => app.states.skirmish.vertical_scrollbar.prev(),
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Action::ScrollDown => app.states.skirmish.vertical_scrollbar.next(),
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Action::ScrollLeft => app.states.skirmish.horizontal_scrollbar.prev(),
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Action::ScrollRight => app.states.skirmish.horizontal_scrollbar.next(),
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Action::Quit => app.exit = true,
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Action::Quit2 => app.exit = true,
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Action::Esc => app.view = View::MainMenu,
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@@ -1,3 +1,5 @@
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use ratatui::widgets::ScrollbarState;
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use crate::{
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app::states::{MainMenuState, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState},
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cli::Cli,
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@@ -23,6 +25,8 @@ impl GameStates {
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skirmish: SkirmishState {
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id: 1,
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name: "Skirmish",
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vertical_scrollbar: ScrollbarState::new(0),
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horizontal_scrollbar: ScrollbarState::new(0),
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},
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perk_decks: PerkDecksState {
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id: 2,
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@@ -1,9 +1,12 @@
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use clap::ValueEnum;
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use ratatui::widgets::ScrollbarState;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SkirmishState {
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pub id: usize,
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pub name: &'static str,
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pub vertical_scrollbar: ScrollbarState,
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pub horizontal_scrollbar: ScrollbarState,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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+17
-13
@@ -1,4 +1,8 @@
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use crate::app::{App, keybindings::Action, widgets::KeybindingsWidget};
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use crate::app::{
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App,
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keybindings::Action,
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widgets::{BoardWidget, KeybindingsWidget},
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};
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use ratatui::{
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buffer::Buffer,
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layout::{Alignment, Constraint, Layout, Margin, Rect},
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@@ -11,7 +15,7 @@ pub fn skirmish_view(app: &App, area: Rect, buf: &mut Buffer) {
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let vertical_layout: Layout = Layout::vertical([
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Constraint::Length(4),
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Constraint::Fill(1),
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Constraint::Length(4),
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Constraint::Length(6),
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]);
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let [title_area, main_area, keybindings_area] = vertical_layout.areas(area);
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@@ -65,24 +69,24 @@ pub fn skirmish_view(app: &App, area: Rect, buf: &mut Buffer) {
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let board_area: Rect = board_block.inner(main_area);
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board_block.render(main_area, buf);
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let inner_board_area: Rect = board_area.inner(Margin {
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let cells_area: Rect = board_area.inner(Margin {
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horizontal: 1,
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vertical: 1,
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});
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let map_width: u16 = inner_board_area.width / (app.states.settings.map_width as u16);
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let map_height: u16 = inner_board_area.height / (app.states.settings.map_height as u16);
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Paragraph::new(format!(
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"x = {}, y = {}, mw = {}, mh = {}",
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inner_board_area.width, inner_board_area.height, map_width, map_height
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))
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.block(Block::default())
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.render(inner_board_area, buf);
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BoardWidget::new(app, cells_area.width, cells_area.height).render(cells_area, buf);
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}
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{
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let actions: Vec<Action> = vec![Action::Quit, Action::Quit2, Action::Esc];
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let actions: Vec<Action> = vec![
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Action::ScrollUp,
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Action::ScrollDown,
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Action::ScrollLeft,
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Action::ScrollRight,
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Action::Quit,
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Action::Quit2,
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Action::Esc,
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];
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KeybindingsWidget::new(actions).render(keybindings_area, buf);
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}
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@@ -0,0 +1,75 @@
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use crate::app::{App, widgets::CellWidget};
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use ratatui::{
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buffer::Buffer,
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layout::{Constraint, Layout, Rect},
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widgets::Widget,
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};
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use std::rc::Rc;
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pub struct BoardWidget {
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cell_width: u16,
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cell_height: u16,
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cols: u16,
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rows: u16,
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h_offset: usize,
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v_offset: usize,
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}
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impl BoardWidget {
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pub fn new(app: &App, area_width: u16, area_height: u16) -> Self {
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let cell_width: u16 = 7;
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let cell_height: u16 = 4;
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let cols: u16 = area_width / cell_width;
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let rows: u16 = area_height / cell_height;
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let h_max_offset: u16 = if app.states.settings.map_height as u16 > rows {
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app.states.settings.map_height as u16 - rows
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} else {
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0
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};
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let v_max_offset: u16 = if app.states.settings.map_width as u16 > cols {
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app.states.settings.map_width as u16 - cols
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} else {
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0
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};
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// let h_offset: usize = (cell_height * rows as u16 / area_height) as usize;
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// let v_offset: usize = (cell_width * cols as u16 / area_width) as usize;
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Self {
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cell_width,
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cell_height,
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cols,
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rows,
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h_offset: h_max_offset as usize,
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v_offset: v_max_offset as usize,
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}
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}
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}
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impl Widget for BoardWidget {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let horizontal: Rc<[Rect]> = Layout::horizontal(vec![
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Constraint::Length(self.cell_width);
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self.cols as usize
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])
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.split(area);
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for (col_idx, col_area) in horizontal.iter().enumerate() {
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let vertical: Rc<[Rect]> = Layout::vertical(vec![
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Constraint::Length(self.cell_height);
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self.rows as usize
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])
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.split(*col_area);
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for (row_idx, cell_area) in vertical.iter().enumerate() {
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let cell: CellWidget =
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CellWidget::new(row_idx + self.v_offset, col_idx + self.h_offset);
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cell.render(*cell_area, buf);
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}
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}
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}
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}
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@@ -0,0 +1,35 @@
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use ratatui::{
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buffer::Buffer,
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layout::{Alignment, Rect},
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style::Stylize,
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widgets::{Block, Borders, Paragraph, Widget},
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};
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// pub enum CellTags {
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// Player,
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// Enemy,
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// Dirt,
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// Tunnel,
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// Base,
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// }
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pub struct CellWidget {
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pub row: usize,
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pub col: usize,
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// pub tags: Vec<CellTags>,
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}
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impl CellWidget {
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pub fn new(row: usize, col: usize) -> Self {
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Self { row, col }
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}
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}
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impl Widget for CellWidget {
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fn render(self, area: Rect, buf: &mut Buffer) {
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Paragraph::new(format!("{}/{}", self.row, self.col))
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.alignment(Alignment::Center)
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.block(Block::default().borders(Borders::ALL).white())
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.render(area, buf);
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}
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}
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@@ -1,3 +1,7 @@
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pub mod board;
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pub mod cell;
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pub mod keybindings;
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pub use board::BoardWidget;
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pub use cell::CellWidget;
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pub use keybindings::KeybindingsWidget;
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+2
-2
@@ -37,7 +37,7 @@ pub struct Cli {
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long,
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help = "Map width",
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value_name = "Positive integer [20; 100]",
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default_value = "50"
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default_value = "27"
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)]
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pub map_width: u8,
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@@ -45,7 +45,7 @@ pub struct Cli {
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long,
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help = "Map height",
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value_name = "Positive integer [11; 50]",
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default_value = "21"
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default_value = "11"
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)]
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pub map_height: u8,
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