Add navigation and selection for skirmish cells

Reclassify Escape key as Quit and add directional actions to move the
focused cell.
This commit is contained in:
2026-03-29 22:03:22 +02:00
parent d35d803a78
commit 363baa1c1a
8 changed files with 81 additions and 13 deletions
+2 -2
View File
@@ -205,9 +205,9 @@ pub static KEYBINDINGS: &[KeyBinding] = &[
code: KeyCode::Esc,
kind: KeyEventKind::Press,
modifiers: KeyModifiers::NONE,
group: Group::Movement,
group: Group::Quit,
symbol: "Esc",
description: "Go back to main menu",
description: "Main menu",
},
KeyBinding {
action: Action::Backspace,
+10
View File
@@ -9,6 +9,16 @@ pub fn skirmish_keybindings(app: &mut App, key_event: &KeyEvent) {
if let Some(action) = event_to_action(&key_event) {
common_keybindings(app, action);
match action {
Action::Up => {
app.states.skirmish.focused_cell.move_up();
// if app.states.skirmish.horizontal_offset.get_value() {
// }
}
Action::Down => app.states.skirmish.focused_cell.move_down(),
Action::Left => app.states.skirmish.focused_cell.move_left(),
Action::Right => app.states.skirmish.focused_cell.move_right(),
Action::ScrollUp => app.states.skirmish.vertical_offset.prev(),
Action::ScrollDown => app.states.skirmish.vertical_offset.next(),
Action::ScrollLeft => app.states.skirmish.horizontal_offset.prev(),
+3 -1
View File
@@ -1,6 +1,7 @@
use crate::{
app::states::{
MainMenuState, Offset, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState,
FocusedCell, MainMenuState, Offset, PerkDecksState, SettingsState, SkillsConfigState,
SkirmishState,
},
cli::Cli,
};
@@ -31,6 +32,7 @@ impl GameStates {
map_height: args.map_height as usize,
board_cells: Vec::new(),
zoom_level: args.zoom_level,
focused_cell: FocusedCell::new(0, 0),
},
perk_decks: PerkDecksState {
id: 2,
+1 -1
View File
@@ -8,4 +8,4 @@ pub use main_menu::MainMenuState;
pub use perk_decks::{PerkDecks, PerkDecksState};
pub use settings::SettingsState;
pub use skills_config::SkillsConfigState;
pub use skirmish::{GameMode, Offset, SkirmishState, ZoomLevel};
pub use skirmish::{FocusedCell, GameMode, Offset, SkirmishState, ZoomLevel};
+30 -1
View File
@@ -50,6 +50,34 @@ impl Offset {
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct FocusedCell {
pub row: usize,
pub col: usize,
}
impl FocusedCell {
pub fn new(row: usize, col: usize) -> Self {
Self { row, col }
}
pub fn move_up(&mut self) {
self.row = self.row.saturating_sub(1);
}
pub fn move_down(&mut self) {
self.row = self.row.saturating_add(1);
}
pub fn move_left(&mut self) {
self.col = self.col.saturating_sub(1);
}
pub fn move_right(&mut self) {
self.col = self.col.saturating_add(1);
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SkirmishState {
pub id: usize,
@@ -60,6 +88,7 @@ pub struct SkirmishState {
pub horizontal_offset: Offset,
pub board_cells: Vec<CellWidget>,
pub zoom_level: ZoomLevel,
pub focused_cell: FocusedCell,
}
impl SkirmishState {
@@ -70,7 +99,7 @@ impl SkirmishState {
for row in 0..self.map_height {
for col in 0..self.map_width {
self.board_cells.push(CellWidget::new(row, col));
self.board_cells.push(CellWidget::new(row, col, false));
}
}
}
+4
View File
@@ -14,6 +14,10 @@ use ratatui::{
pub fn skirmish_view(app: &mut App, area: Rect, buf: &mut Buffer) {
let actions: Vec<Action> = vec![
Action::Up,
Action::Down,
Action::Left,
Action::Right,
Action::ScrollUp,
Action::ScrollDown,
Action::ScrollLeft,
+18 -4
View File
@@ -1,4 +1,8 @@
use crate::app::{App, states::ZoomLevel, widgets::CellWidget};
use crate::app::{
App,
states::{FocusedCell, ZoomLevel},
widgets::CellWidget,
};
use ratatui::{
buffer::Buffer,
layout::{Constraint, Layout, Rect},
@@ -14,7 +18,8 @@ pub struct BoardWidget<'a> {
rows: u16,
h_offset: usize,
v_offset: usize,
cells: &'a Vec<CellWidget>,
cells: &'a mut Vec<CellWidget>,
focused_cell: &'a FocusedCell,
}
impl<'a> BoardWidget<'a> {
@@ -63,7 +68,8 @@ impl<'a> BoardWidget<'a> {
rows,
h_offset: app.states.skirmish.horizontal_offset.get_value(),
v_offset: app.states.skirmish.vertical_offset.get_value(),
cells: &app.states.skirmish.board_cells,
cells: &mut app.states.skirmish.board_cells,
focused_cell: &app.states.skirmish.focused_cell,
}
}
}
@@ -86,8 +92,16 @@ impl Widget for BoardWidget<'_> {
for (row_idx, cell_area) in vertical.iter().enumerate() {
if let Some(cell) = self
.cells
.get((row_idx + self.v_offset) * self.map_width + (col_idx + self.h_offset))
.get_mut((row_idx + self.v_offset) * self.map_width + (col_idx + self.h_offset))
{
if row_idx + self.v_offset == self.focused_cell.row
&& col_idx + self.h_offset == self.focused_cell.col
{
cell.selected = true;
} else {
cell.selected = false;
}
cell.render(*cell_area, buf);
}
}
+13 -4
View File
@@ -1,7 +1,7 @@
use ratatui::{
buffer::Buffer,
layout::{Alignment, Rect},
style::Stylize,
style::{Color, Style, Stylize},
widgets::{Block, Borders, Paragraph, Widget},
};
@@ -17,12 +17,13 @@ use ratatui::{
pub struct CellWidget {
pub row: usize,
pub col: usize,
pub selected: bool,
// pub tags: Vec<CellTags>,
}
impl CellWidget {
pub fn new(row: usize, col: usize) -> Self {
Self { row, col }
pub fn new(row: usize, col: usize, selected: bool) -> Self {
Self { row, col, selected }
}
fn col_to_letters(&self) -> String {
@@ -40,6 +41,14 @@ impl CellWidget {
pub fn display_coords(&self) -> String {
format!("{}{}", self.col_to_letters(), self.row)
}
fn is_selected(&self) -> Color {
if self.selected {
Color::Red
} else {
Color::White
}
}
}
impl Widget for CellWidget {
@@ -49,7 +58,7 @@ impl Widget for CellWidget {
.block(
Block::default()
.borders(Borders::ALL)
.white()
.style(Style::default().fg(self.is_selected()))
.title(self.display_coords().green()),
)
.render(area, buf);