generated from GarandPLG/rust-flake-template
Refactor gaamestates
This commit is contained in:
@@ -2,7 +2,6 @@ use crate::{
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app::{GameStates, handle_keybindings, view::View},
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cli::Cli,
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};
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use clap::ValueEnum;
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use ratatui::{
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DefaultTerminal, Frame,
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crossterm::event::{self, KeyEvent},
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@@ -24,19 +23,6 @@ pub struct App {
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pub states: GameStates,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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pub enum GameMode {
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LastManStanding,
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FrontLines,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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pub enum PerkDecks {
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Silesian,
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BogeyMan,
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Anteater,
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}
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impl App {
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pub fn new(args: Cli) -> Self {
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Self {
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@@ -29,6 +29,7 @@ pub fn settings_keybindings(app: &mut App, key_event: &KeyEvent) {
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Action::Space => app.states.settings.show_popup = !app.states.settings.show_popup,
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Action::Enter => {
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// FIXME: No feedback
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// FIXME: Extract match block into a function
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if app.states.settings.show_popup {
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let option =
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&app.states.settings.options[app.states.settings.selected_setting].value;
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+3
-4
@@ -1,14 +1,13 @@
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pub mod app;
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pub mod keybind;
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pub mod keybindings;
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pub mod state;
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pub mod states;
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pub mod view;
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pub mod views;
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pub mod widgets;
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pub use app::{App, Event, GameMode, PerkDecks, handle_input_events};
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pub use app::{App, Event, handle_input_events};
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pub use keybind::handle_keybindings;
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pub use states::{
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GameStates, MainMenuState, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState,
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};
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pub use state::GameStates;
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pub use view::View;
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@@ -1,7 +1,8 @@
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use std::fmt::Display;
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use crate::{
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app::{GameMode, PerkDecks},
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app::states::{
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MainMenuState, PerkDecksState, SettingsOption, SettingsState, SettingsValue,
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SkillsConfigState, SkirmishState,
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},
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cli::Cli,
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};
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@@ -14,92 +15,6 @@ pub struct GameStates {
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pub settings: SettingsState,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct MainMenuState {
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pub id: usize,
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pub name: &'static str,
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pub selected_view: usize,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SkirmishState {
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pub id: usize,
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pub name: &'static str,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct PerkDecksState {
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pub id: usize,
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pub name: &'static str,
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pub selected_perk_deck: usize,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SkillsConfigState {
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pub id: usize,
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pub name: &'static str,
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pub selected_skill: usize,
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}
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#[derive(Debug, Clone, PartialEq)]
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pub struct SettingsState {
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pub id: usize,
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pub name: &'static str,
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pub selected_setting: usize,
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pub show_popup: bool,
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pub selected_setting_new_value: String,
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pub error_message: String,
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pub options: Vec<SettingsOption>,
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum SettingsValue {
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U8(u8),
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F32(f32),
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U16(u16),
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Text(String),
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GameMode(GameMode),
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PerkDeck(PerkDecks),
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}
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#[derive(Debug, Clone, PartialEq)]
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pub struct SettingsOption {
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pub name: &'static str,
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pub value: SettingsValue,
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}
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impl Display for SettingsValue {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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SettingsValue::U8(v) => write!(f, "{}", v),
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SettingsValue::F32(v) => write!(f, "{}", v),
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SettingsValue::U16(v) => write!(f, "{}", v),
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SettingsValue::Text(v) => write!(f, "{}", v),
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SettingsValue::GameMode(v) => write!(f, "{}", v),
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SettingsValue::PerkDeck(v) => write!(f, "{}", v),
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}
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}
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}
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impl Display for GameMode {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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GameMode::FrontLines => write!(f, "Front Lines"),
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GameMode::LastManStanding => write!(f, "Last Man Standing"),
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}
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}
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}
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impl Display for PerkDecks {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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PerkDecks::Silesian => write!(f, "Silesian"),
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PerkDecks::BogeyMan => write!(f, "Bogey Man"),
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PerkDecks::Anteater => write!(f, "Anteater"),
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}
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}
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}
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impl GameStates {
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pub fn new(args: Cli) -> Self {
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Self {
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@@ -0,0 +1,6 @@
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct MainMenuState {
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pub id: usize,
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pub name: &'static str,
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pub selected_view: usize,
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}
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@@ -0,0 +1,11 @@
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pub mod main_menu;
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pub mod perk_decks;
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pub mod settings;
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pub mod skills_config;
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pub mod skirmish;
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pub use main_menu::MainMenuState;
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pub use perk_decks::{PerkDecks, PerkDecksState};
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pub use settings::{GameMode, SettingsOption, SettingsState, SettingsValue};
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pub use skills_config::SkillsConfigState;
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pub use skirmish::SkirmishState;
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@@ -0,0 +1,26 @@
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use clap::ValueEnum;
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use std::fmt::Display;
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct PerkDecksState {
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pub id: usize,
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pub name: &'static str,
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pub selected_perk_deck: usize,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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pub enum PerkDecks {
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Silesian,
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BogeyMan,
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Anteater,
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}
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impl Display for PerkDecks {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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PerkDecks::Silesian => write!(f, "Silesian"),
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PerkDecks::BogeyMan => write!(f, "Bogey Man"),
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PerkDecks::Anteater => write!(f, "Anteater"),
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}
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}
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}
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@@ -0,0 +1,58 @@
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use crate::app::states::PerkDecks;
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use clap::ValueEnum;
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use std::fmt::Display;
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#[derive(Debug, Clone, PartialEq)]
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pub struct SettingsState {
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pub id: usize,
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pub name: &'static str,
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pub selected_setting: usize,
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pub show_popup: bool,
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pub selected_setting_new_value: String,
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pub error_message: String,
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pub options: Vec<SettingsOption>,
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}
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#[derive(Debug, Clone, PartialEq)]
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pub struct SettingsOption {
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pub name: &'static str,
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pub value: SettingsValue,
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum SettingsValue {
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U8(u8),
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F32(f32),
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U16(u16),
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Text(String),
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GameMode(GameMode),
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PerkDeck(PerkDecks),
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}
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impl Display for SettingsValue {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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SettingsValue::U8(v) => write!(f, "{}", v),
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SettingsValue::F32(v) => write!(f, "{}", v),
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SettingsValue::U16(v) => write!(f, "{}", v),
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SettingsValue::Text(v) => write!(f, "{}", v),
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SettingsValue::GameMode(v) => write!(f, "{}", v),
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SettingsValue::PerkDeck(v) => write!(f, "{}", v),
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
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pub enum GameMode {
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LastManStanding,
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FrontLines,
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}
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impl Display for GameMode {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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GameMode::FrontLines => write!(f, "Front Lines"),
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GameMode::LastManStanding => write!(f, "Last Man Standing"),
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}
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}
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}
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@@ -0,0 +1,6 @@
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SkillsConfigState {
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pub id: usize,
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pub name: &'static str,
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pub selected_skill: usize,
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}
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@@ -0,0 +1,5 @@
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct SkirmishState {
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pub id: usize,
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pub name: &'static str,
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}
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+4
-1
@@ -1,4 +1,7 @@
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use crate::app::{GameMode, PerkDecks, view::View};
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use crate::app::{
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states::{GameMode, PerkDecks},
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view::View,
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};
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use clap::Parser;
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#[derive(Parser, Debug)]
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