generated from GarandPLG/rust-flake-template
Add bounded focus and padding to skirmish UI
- Initialize FocusedCell with map dimensions and start near the map centre. - Store max rows/cols in FocusedCell and clamp moves to these bounds. - Scroll actions now adjust the corresponding offset and also move the focused cell, keeping navigation consistent. - Zoom actions modify the vertical offset to keep the view centered after changing zoom levels. - Cell widget now uses a Padding widget with dynamic top padding based on the area height.
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@@ -9,35 +9,47 @@ pub fn skirmish_keybindings(app: &mut App, key_event: &KeyEvent) {
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if let Some(action) = event_to_action(&key_event) {
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common_keybindings(app, action);
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match action {
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Action::Up => {
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app.states.skirmish.focused_cell.move_up();
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// if app.states.skirmish.horizontal_offset.get_value() {
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// }
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}
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Action::Up => app.states.skirmish.focused_cell.move_up(),
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Action::Down => app.states.skirmish.focused_cell.move_down(),
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Action::Left => app.states.skirmish.focused_cell.move_left(),
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Action::Right => app.states.skirmish.focused_cell.move_right(),
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Action::ScrollUp => app.states.skirmish.vertical_offset.prev(),
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Action::ScrollDown => app.states.skirmish.vertical_offset.next(),
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Action::ScrollLeft => app.states.skirmish.horizontal_offset.prev(),
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Action::ScrollRight => app.states.skirmish.horizontal_offset.next(),
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Action::ScrollUp => {
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app.states.skirmish.vertical_offset.prev();
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app.states.skirmish.focused_cell.move_up();
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}
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Action::ScrollDown => {
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app.states.skirmish.vertical_offset.next();
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app.states.skirmish.focused_cell.move_down();
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}
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Action::ScrollLeft => {
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app.states.skirmish.horizontal_offset.prev();
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app.states.skirmish.focused_cell.move_left();
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}
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Action::ScrollRight => {
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app.states.skirmish.horizontal_offset.next();
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app.states.skirmish.focused_cell.move_right();
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}
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Action::ZoomIn => match app.states.skirmish.zoom_level {
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ZoomLevel::ZoomedIn => {}
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ZoomLevel::Default => {
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app.states.skirmish.zoom_level = ZoomLevel::ZoomedIn;
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app.states.skirmish.vertical_offset.next();
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}
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ZoomLevel::ZoomedOut => {
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app.states.skirmish.zoom_level = ZoomLevel::Default;
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app.states.skirmish.vertical_offset.next();
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app.states.skirmish.vertical_offset.next();
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}
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},
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Action::ZoomOut => match app.states.skirmish.zoom_level {
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ZoomLevel::ZoomedIn => {
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app.states.skirmish.zoom_level = ZoomLevel::Default;
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app.states.skirmish.vertical_offset.prev();
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}
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ZoomLevel::Default => {
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app.states.skirmish.zoom_level = ZoomLevel::ZoomedOut;
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app.states.skirmish.vertical_offset.prev();
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app.states.skirmish.vertical_offset.prev();
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}
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ZoomLevel::ZoomedOut => {}
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},
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+6
-1
@@ -32,7 +32,12 @@ impl GameStates {
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map_height: args.map_height as usize,
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board_cells: Vec::new(),
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zoom_level: args.zoom_level,
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focused_cell: FocusedCell::new(0, 0),
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focused_cell: FocusedCell::new(
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(args.map_height / 2) as usize - 1,
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2,
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args.map_height as usize,
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args.map_width as usize,
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),
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},
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perk_decks: PerkDecksState {
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id: 2,
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@@ -54,27 +54,34 @@ impl Offset {
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pub struct FocusedCell {
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pub row: usize,
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pub col: usize,
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pub max_row: usize,
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pub max_col: usize,
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}
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impl FocusedCell {
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pub fn new(row: usize, col: usize) -> Self {
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Self { row, col }
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pub fn new(row: usize, col: usize, max_row: usize, max_col: usize) -> Self {
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Self {
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row,
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col,
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max_row,
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max_col,
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}
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}
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pub fn move_up(&mut self) {
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self.row = self.row.saturating_sub(1);
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self.row = self.row.saturating_sub(1).max(0);
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}
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pub fn move_down(&mut self) {
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self.row = self.row.saturating_add(1);
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self.row = self.row.saturating_add(1).min(self.max_row - 1);
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}
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pub fn move_left(&mut self) {
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self.col = self.col.saturating_sub(1);
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self.col = self.col.saturating_sub(1).max(0);
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}
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pub fn move_right(&mut self) {
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self.col = self.col.saturating_add(1);
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self.col = self.col.saturating_add(1).min(self.max_col - 1);
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}
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}
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@@ -2,7 +2,7 @@ use ratatui::{
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buffer::Buffer,
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layout::{Alignment, Rect},
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style::{Color, Style, Stylize},
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widgets::{Block, Borders, Paragraph, Widget},
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widgets::{Block, Borders, Padding, Paragraph, Widget},
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};
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// pub enum CellTags {
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@@ -59,7 +59,13 @@ impl Widget for CellWidget {
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Block::default()
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.borders(Borders::ALL)
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.style(Style::default().fg(self.is_selected()))
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.title(self.display_coords().green()),
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.title(self.display_coords().green())
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.padding(Padding {
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left: 0,
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right: 0,
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top: if area.height <= 3 { 0 } else { area.height / 3 },
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bottom: 0,
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}),
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)
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.render(area, buf);
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}
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