Commit Graph

10 Commits

Author SHA1 Message Date
GarandPLG c4e28255b6 Move skirmish Offset and FocusedCell to own module
Extract Offset and FocusedCell structs from skirmish.rs into a new
skirmish_states module. Re-export the structs from the top-level states
module and adjust imports in skirmish.rs.
2026-04-01 22:10:25 +02:00
GarandPLG 07e941eba1 Add bounded focus and padding to skirmish UI
- Initialize FocusedCell with map dimensions and start near the map
  centre.
- Store max rows/cols in FocusedCell and clamp moves to these bounds.
- Scroll actions now adjust the corresponding offset and also move the
  focused cell, keeping navigation consistent.
- Zoom actions modify the vertical offset to keep the view centered
  after
  changing zoom levels.
- Cell widget now uses a Padding widget with dynamic top padding based
  on
  the area height.
2026-03-30 16:32:28 +02:00
GarandPLG 363baa1c1a Add navigation and selection for skirmish cells
Reclassify Escape key as Quit and add directional actions to move the
focused cell.
2026-03-29 22:03:22 +02:00
GarandPLG 1d1dc0f2f7 Add zoom support and dynamic keybinding layout
Introduce ZoomIn/ZoomOut actions and a Zoom group with corresponding
keybindings.
Add a CLI option to set the initial zoom level and a ZoomLevel enum.
Expose a utility to compute the largest keybinding group size for layout
sizing.
Refactor board widget to adjust cell dimensions based on zoom level and
simplify offset calculations.
Update views to use the new layout sizing helper and integrate zoom
handling in skirmish logic.
2026-03-29 14:12:03 +02:00
GarandPLG edf491457e Add init flags to Offset and set vertical offset
Add `value_initiated` and `max_initiated` flags to prevent
repeated assignments. Provide `set_initial_value` for one‑time
initialisation and use it to centre the vertical offset when
creating the board widget. Remove stale comments on cell size constants.
2026-03-28 14:35:05 +01:00
GarandPLG 9300eef906 Initialize skirmish board and refactor states
- Create `GameStates` from a `&Cli` and initialize the skirmish board in
  `App::new`.
- Move map dimensions to `SkirmishState` and add a `board_cells` vector
  populated by `CellWidget`s.
- Refactor `SettingsState` to store only user‑specific settings (fields
  are cloned).
- Update `BoardWidget` to hold a reference to the cell vector and use
  the new dimensions.
- Adjust CLI defaults: map width to 50 and map height to 25.
2026-03-27 19:25:20 +01:00
GarandPLG 5a40760151 Replace scrollbar state with simple offset struct
Introduce Offset type to track scroll positions and replace
ScrollbarState fields in SkirmishState
Update keybindings, App::draw, Widget impl, and BoardWidget::new
to use mutable references and the new Offset struct.
Adjust imports accordingly.
2026-03-26 21:50:39 +01:00
GarandPLG cc179cee03 Add scrolling actions and board widget
Introduce directional and scroll actions, update keybindings, add
scrollbar
state to SkirmishState, and render the board with a new BoardWidget.
Adjust CLI
defaults and layout heights accordingly.
2026-03-26 11:05:43 +01:00
GarandPLG 0577697059 Replace settings module with skirmish mode
Removed the settings UI and its keybinding logic, added a skirmish view
and corresponding keybindings, simplified the SettingsState to hold
skirmish configuration, updated module exports, and changed the CLI
default map height from 25 to 21. Also fixed the main menu selection
limit.
2026-03-17 14:28:46 +01:00
GarandPLG aaa2c90426 Refactor gaamestates 2026-03-16 21:58:43 +01:00