App now receives an AppChannels struct; AppEvent enum removed.
Event handling, tick generation, and audio communication are now
performed through dedicated channels.
Move the GameMode and Players enums from the top‑level states module
into the
skirmish_states submodule, add an Unclaimed variant to Players, and
update all
imports, trait implementations, and related logic accordingly. Adjust
the
durability percentage calculation to use u32 for safety.
Introduce Structure and Unit traits with enum wrappers.
Replace old zoom helper with ZoomLevel methods.
Update imports, BoardState, CellWidget, and CLI to use new locations.
Introduce `CellTag` and `Players` enums and extend `CellWidget` to carry
a tag.
Store player and enemy base coordinates in `BoardState` and tag those
cells.
Reduce horizontal margin from 3 to 1 in board layout helpers.
Change CLI defaults: map width default 42, map height min 11 and default
11.
Adjust offset calculation and render constraints to match the new
layout.
Introduce a `Soundtrack` enum with Clap `ValueEnum` support and expose
it in the CLI as a `--sound-track` option. Extend `AudioCmd` with a
`ChangeSoundtrack` variant and refactor audio handling to load and cache
soundtracks per‑track using a thread‑safe `RwLock`. Update the
`handle_audio` function signature to accept the selected soundtrack,
adjust re‑exports, and modify `main` to pass the chosen soundtrack to
the audio thread. Also reposition the logging flag in the CLI
definition.
Extensive doc comments were added to keybindings, CLI options, logging,
and
widget modules. The `count_largest_group` function was introduced to
compute
the largest group size among actions. CLI validation for
`skill_points_limit`
was broadened to a 90‑690 range. Imports and signatures for `Display`
were
adjusted accordingly.
Introduce ZoomIn/ZoomOut actions and a Zoom group with corresponding
keybindings.
Add a CLI option to set the initial zoom level and a ZoomLevel enum.
Expose a utility to compute the largest keybinding group size for layout
sizing.
Refactor board widget to adjust cell dimensions based on zoom level and
simplify offset calculations.
Update views to use the new layout sizing helper and integrate zoom
handling in skirmish logic.
Extracted common quit/esc handling into `common_keybindings`. Introduced
`Group::CtrlMovement` for Ctrl‑arrow keys and updated keybinding
definitions.
Removed duplicated quit logic in main_menu and skirmish modules. Bumped
clap to 4.6.0 and updated Cargo.lock. Added range‑checked parsers for
map
size, resources, supply limit, XP modifier and skill points in the CLI.
- Create `GameStates` from a `&Cli` and initialize the skirmish board in
`App::new`.
- Move map dimensions to `SkirmishState` and add a `board_cells` vector
populated by `CellWidget`s.
- Refactor `SettingsState` to store only user‑specific settings (fields
are cloned).
- Update `BoardWidget` to hold a reference to the cell vector and use
the new dimensions.
- Adjust CLI defaults: map width to 50 and map height to 25.
Introduce directional and scroll actions, update keybindings, add
scrollbar
state to SkirmishState, and render the board with a new BoardWidget.
Adjust CLI
defaults and layout heights accordingly.
Removed the settings UI and its keybinding logic, added a skirmish view
and corresponding keybindings, simplified the SettingsState to hold
skirmish configuration, updated module exports, and changed the CLI
default map height from 25 to 21. Also fixed the main menu selection
limit.
Move the `View` enum to a dedicated module and implement `Widget` for
`&App` there.
Rename `default_view_keybindings` to `default_keybindings` and adjust
its
signature. Redesign `KeybindingsWidget` to accept an explicit list of
bindings instead of a `View`. Update imports, function signatures, and
rendering
logic across the codebase to reflect these changes.
- Remove the old `keybindings.rs` and stop re‑exporting its symbols.
- Add view‑specific handling: `App::handle_key_event` now delegates to
`main_menu_keybindings` when the view is `MainMenu`.
- Update imports in `app.rs`, `widget.rs`, and widget modules to use the
new `app::keybindings` path.
- Enhance `keybindings_widget` to display ↑, ↓ and “Space” for special
keys.
- Change main menu layout percentages from 90/10 to 87/13.
- Reorder the `clap` import in `cli.rs` for consistency.
Replace the `default_window` string field with a `View` enum throughout
the
application. Introduce a new keybinding module providing `Action`,
`KeyBinding` structs and helper functions, and integrate a keybindings
widget
into the main menu. Update the CLI to accept a `View` value enum and
adjust
imports and event handling accordingly. Add a release profile in
`Cargo.toml` with LTO, single codegen unit, higher optimisation level
and
binary stripping for smaller, faster builds.
- Expanded `Cli` with arguments for username, game mode, map size, perk
deck, resources, supply limit, XP modifier, and skill points limit.
- Enabled the `cli` module in `lib.rs` and activated argument parsing in
`main.rs`.
- Added placeholder (commented) fields to `App` for future configuration
integration.