generated from GarandPLG/rust-flake-template
Add comprehensive CLI options for game settings
- Expanded `Cli` with arguments for username, game mode, map size, perk deck, resources, supply limit, XP modifier, and skill points limit. - Enabled the `cli` module in `lib.rs` and activated argument parsing in `main.rs`. - Added placeholder (commented) fields to `App` for future configuration integration.
This commit is contained in:
+10
@@ -7,6 +7,16 @@ use std::{
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pub struct App {
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pub exit: bool,
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// pub username: String,
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// pub game_mode: String,
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// pub map_width: u8,
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// pub map_height: u8,
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// pub perk_deck: String,
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// pub starting_wood: u8,
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// pub starting_iron: u8,
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// pub supply_limit: u8,
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// pub xp_modifier: f32,
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// pub skill_points_limit: u16,
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}
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pub enum Event {
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+35
-1
@@ -2,7 +2,41 @@ use clap::Parser;
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#[derive(Parser, Debug)]
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#[command(version, about = "War in Tunnels", long_about = "War in Tunnels")]
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pub struct Cli {}
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pub struct Cli {
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#[arg(long, help = "Username", value_name = "String")]
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pub username: String,
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#[arg(long, help = "Game mode", value_name = "LastManStanding or FrontLines")]
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pub game_mode: String,
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#[arg(long, help = "Map width", value_name = "Positive integer [20; 100]")]
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pub map_width: u8,
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#[arg(long, help = "Map height", value_name = "Positive integer [11; 50]")]
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pub map_height: u8,
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#[arg(long, help = "Perk Deck", value_name = "String (check Perk Deck tab)")]
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pub perk_deck: String,
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#[arg(long, help = "Starting wood", value_name = "Positive integer")]
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pub starting_wood: u8,
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#[arg(long, help = "Starting iron", value_name = "Positive integer")]
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pub starting_iron: u8,
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#[arg(long, help = "Supply limit", value_name = "Positive integer")]
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pub supply_limit: u8,
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#[arg(long, help = "XP modifier", value_name = "Float [0.5; 2.0]")]
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pub xp_modifier: f32,
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#[arg(
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long,
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help = "Skill points limit",
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value_name = "Positive integer [120; 690]"
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)]
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pub skill_points_limit: u16,
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}
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pub fn get_args() -> Cli {
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Cli::parse()
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+1
-1
@@ -1,2 +1,2 @@
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pub mod app;
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// pub mod cli;
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pub mod cli;
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+2
-2
@@ -6,11 +6,11 @@ use std::{
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};
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use war_in_tunnels::{
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app::{App, Event, handle_input_events},
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// cli::{Cli, get_args},
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cli::{Cli, get_args},
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};
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fn main() -> Result<()> {
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// let args: Cli = get_args();
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let args: Cli = get_args();
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let mut terminal: Terminal<CrosstermBackend<Stdout>> = ratatui::init();
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let mut app: App = App { exit: false };
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@@ -1,9 +1,3 @@
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Ant (rozbudowa bazy)
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Mole (kopanie tuneli)
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Scorpion (walka z przeciwnikiem)
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Trapdoor (infiltracja wrogich tuneli)
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Bombardier (wysadzanie / materiały wybuchowe)
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┌────────────────────────────────────────────────────────────────────────────────────────────────────────┐
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│┌──────────────────────────────────────────────────────────────────────────────────────────────────────┐│
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││War in Tunnels ││
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@@ -13,7 +7,7 @@ Bombardier (wysadzanie / materiały wybuchowe)
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││ ││
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││ ┌─────┬──────┬──────────┬──────────┬────────────┐ ┌─[A]──────────────────────────────────┐ ││
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││ │ Ant │ Mole │ Scorpion │ Trapdoor │ Bombardier │ │ │ ││
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││ │ └──────┴──────────┴──────────┴────────────┴────────┐ │ Basic (+): │ ││
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││ ├─────┘ └──────────┴──────────┴────────────┴────────┐ │ Basic (+): │ ││
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││ │ │ │ │ ││
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││ │ 18 ┌─────┐ │ ┌─────┐ │ ┌─────┐ │ │ ---------------------------------- │ ││
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││ │ │ │ │ │ │ │ │ │ │ │ ---------------------------------- │ ││
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