GarandPLG 9300eef906 Initialize skirmish board and refactor states
- Create `GameStates` from a `&Cli` and initialize the skirmish board in
  `App::new`.
- Move map dimensions to `SkirmishState` and add a `board_cells` vector
  populated by `CellWidget`s.
- Refactor `SettingsState` to store only user‑specific settings (fields
  are cloned).
- Update `BoardWidget` to hold a reference to the cell vector and use
  the new dimensions.
- Adjust CLI defaults: map width to 50 and map height to 25.
2026-03-27 19:25:20 +01:00
2026-03-02 17:46:35 +01:00
2026-03-02 16:15:20 +00:00
2026-03-06 10:08:31 +01:00
2026-03-02 16:15:20 +00:00
2026-03-02 16:15:20 +00:00

rust-flake-template

Basic flake for rust development and production.

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Rust 97.1%
Nix 2.9%