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Drafting and Deck Building in Tower Rush
agustinquinn88 edited this page 2026-07-16 23:54:52 +02:00


In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.Ruin their cycle. Sabotaging the Opponent
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you liked this posting and you would like to receive much more info with regards to tower rush kindly go to our own webpage. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Adaptability in the Arena
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.