generated from GarandPLG/rust-flake-template
Initialize skirmish board and refactor states
- Create `GameStates` from a `&Cli` and initialize the skirmish board in `App::new`. - Move map dimensions to `SkirmishState` and add a `board_cells` vector populated by `CellWidget`s. - Refactor `SettingsState` to store only user‑specific settings (fields are cloned). - Update `BoardWidget` to hold a reference to the cell vector and use the new dimensions. - Adjust CLI defaults: map width to 50 and map height to 25.
This commit is contained in:
@@ -13,6 +13,7 @@ use ratatui::{
|
||||
// Base,
|
||||
// }
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct CellWidget {
|
||||
pub row: usize,
|
||||
pub col: usize,
|
||||
|
||||
Reference in New Issue
Block a user