generated from GarandPLG/rust-flake-template
Initialize skirmish board and refactor states
- Create `GameStates` from a `&Cli` and initialize the skirmish board in `App::new`. - Move map dimensions to `SkirmishState` and add a `board_cells` vector populated by `CellWidget`s. - Refactor `SettingsState` to store only user‑specific settings (fields are cloned). - Update `BoardWidget` to hold a reference to the cell vector and use the new dimensions. - Adjust CLI defaults: map width to 50 and map height to 25.
This commit is contained in:
@@ -4,8 +4,6 @@ use crate::app::states::{GameMode, PerkDecks};
|
||||
pub struct SettingsState {
|
||||
pub username: String,
|
||||
pub game_mode: GameMode,
|
||||
pub map_width: u8,
|
||||
pub map_height: u8,
|
||||
pub perk_deck: PerkDecks,
|
||||
pub starting_wood: u16,
|
||||
pub starting_iron: u16,
|
||||
|
||||
Reference in New Issue
Block a user