Initialize skirmish board and refactor states

- Create `GameStates` from a `&Cli` and initialize the skirmish board in
  `App::new`.
- Move map dimensions to `SkirmishState` and add a `board_cells` vector
  populated by `CellWidget`s.
- Refactor `SettingsState` to store only user‑specific settings (fields
  are cloned).
- Update `BoardWidget` to hold a reference to the cell vector and use
  the new dimensions.
- Adjust CLI defaults: map width to 50 and map height to 25.
This commit is contained in:
2026-03-27 19:25:20 +01:00
parent a0186ea0cb
commit 9300eef906
7 changed files with 62 additions and 31 deletions
+4 -1
View File
@@ -25,10 +25,13 @@ pub struct App {
impl App {
pub fn new(args: Cli) -> Self {
let mut states: GameStates = GameStates::new(&args);
states.skirmish.init_board();
Self {
exit: false,
view: args.view,
states: GameStates::new(args),
states,
}
}