Because the match ends the exact millisecond a tower hits zero hitpoints, certain cards become exponentially more valuable, while others become complete liabilities.
Conversely, a spell that deals instant, unblockable damage directly to the tower becomes the most dangerous card in the game.
The Spell Cycle Enders
You completely abandon all ground attacks and simply launch massive damage spells directly at their tower while defending flawlessly.
The Lightning spell is the secondary option; while it deals slightly less damage than the Rocket, it deploys almost instantly and has a massive radius, making it impossible to miss.
If you miss or it doesn't kill the tower, you will lose instantly to the counter-attack.Memorize the exact damage your heavy spell does to crown towers.It maintains your elixir efficiency while dealing the necessary damage.
Fast Damage in Overtime
The opponent must guess exactly which tile he will pop up on to defend him; if they guess wrong, the Miner gets two or three guaranteed hits, which is often enough to secure the win.
Similarly, fast 'Bridge Spam' units like the Bandit or the Royal Ghost are terrifying in Overtime.
The FinisherOT MechanicRisk LevelThe MinerCan be placed instantly anywhere; bypasses all ground defenses and guarantees chip damage if the opponent predicts wrongLow Risk; only costs 3 elixir, leaving plenty of energy for defenseThe Freeze SpellStops all enemy defenses for 4 seconds; if you have even a single Skeleton near their tower, Freeze guarantees massive damageExtreme Risk; if it fails to take the tower, you wasted 4 elixir and they have a massive counter-push ready
The Clutch Mindset
Playing in Sudden Death is an intense test of nerves and mathematical precision.
Leave the panic to your opponent.
Here's more info in regards to tower rush visit our web page.