Add Mastering Kiting in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
|
||||
<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
|
||||
Mastering the Middle
|
||||
<br>The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.<br>
|
||||
<br>To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.<br>
|
||||
The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Create a deadly kill zone.
|
||||
Lane Swapping and Reverse Kiting
|
||||
<br>Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.<br>
|
||||
<br>However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.<br>
|
||||
ManeuverExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it
|
||||
The Psychological Impact
|
||||
<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
|
||||
<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
|
||||
|
||||
If you cherished this post and you would like to receive more data relating to [tower rush](https://matchpet.es/@maritzahartwel) kindly take a look at our own webpage.
|
||||
Reference in New Issue
Block a user