From c9faa45bd928fd6e4985048ff4ee1823a87828de Mon Sep 17 00:00:00 2001 From: Charissa Bundy Date: Tue, 21 Jul 2026 05:29:05 +0200 Subject: [PATCH] Add Mastering Kiting in Tower Rush --- Mastering-Kiting-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Kiting-in-Tower-Rush.md diff --git a/Mastering-Kiting-in-Tower-Rush.md b/Mastering-Kiting-in-Tower-Rush.md new file mode 100644 index 0000000..3e89832 --- /dev/null +++ b/Mastering-Kiting-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+Mastering the Middle +
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
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To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
+The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Create a deadly kill zone. +Lane Swapping and Reverse Kiting +
Once you master the center pull, you can move on to the incredibly complex lane swap maneuver.
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However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
+ManeuverExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightBox DefenseThe units must spawn in a perfect circle around the threat to trap it +The Psychological Impact +
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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