Add Splash vs Single-Target Defenses in Tower Rush
@@ -0,0 +1,13 @@
|
||||
<br>The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?<br>
|
||||
<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
|
||||
High DPS Defenses
|
||||
<br>Their primary function is to lock onto an enemy Giant, Golem, or P. If you have any questions with regards to the place and how to use [tower rush](https://owndom.com/author/joannahalpern5/), you can get hold of us at our web site. E.K.K.A and shred its health pool before it reaches your princess tower.<br>
|
||||
<br>A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.<br>
|
||||
It provides great value against fast units like the Hog Rider.It costs a massive amount of elixir and decays over time.Don't let the tank connect.
|
||||
Area of Effect Buildings
|
||||
<br>Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.<br>
|
||||
<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K.A) in your deck to handle the heavy lifting.<br>
|
||||
Meta EnvironmentRecommended TowerEveryone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers
|
||||
Balancing Your Defenses
|
||||
<br>Balance your defensive portfolio so you have an answer for absolutely every possible threat.<br>
|
||||
<br>Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.<br>
|
||||
Reference in New Issue
Block a user