Add Understanding Elixir Math in Tower Rush
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<br>Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.<br>
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<br>To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.<br>
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The Cost of Inaction
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<br>This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.<br>
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<br>If your bar reaches 10 and you do not play a card for 2. If you liked this short article and you would like to receive additional info pertaining to [tower rush](https://gitslayer.de/desmond72v4113) kindly visit our page. 8 seconds, you have permanently lost one unit of energy that you can never recover.<br>
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They are a risky investment that pays out massive dividends over time.Play a safe, non-committal cycle card first.Tracking generation is just as important as tracking spending.
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Calculating Positive Trades
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<br>The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.<br>
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<br>If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.<br>
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Trade ScenarioProfit/LossOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
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Tracking the Numbers
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<br>You should always know exactly who is 'up' in elixir at any given moment.<br>
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<br>Master the economy, and you master the game.<br>
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