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Beneath the vibrant animations and chaotic battles of every arena game lies a rigid, unyielding economic system.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+The Cost of Inaction
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This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
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If your bar reaches 10 and you do not play a card for 2. If you liked this short article and you would like to receive additional info pertaining to [tower rush](https://gitslayer.de/desmond72v4113) kindly visit our page. 8 seconds, you have permanently lost one unit of energy that you can never recover.
+They are a risky investment that pays out massive dividends over time.Play a safe, non-committal cycle card first.Tracking generation is just as important as tracking spending.
+Calculating Positive Trades
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The entire goal of defensive play is to execute 'positive elixir trades', where you spend less energy to destroy a push than the opponent spent to create it.
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If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
+Trade ScenarioProfit/LossOutcomeUsing The Log (2) to kill a Goblin Barrel (3)3 - 2 = +1A slight positive trade; highly repeatable and safeUsing a Lightning Spell (6) to kill a lone Musketeer (4)4 - 6 = -2A terrible negative trade; only acceptable if the lightning also hits the tower to win the game
+Tracking the Numbers
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You should always know exactly who is 'up' in elixir at any given moment.
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Master the economy, and you master the game.
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