Add Building the Perfect Deck for Card-Based Tower Rush Games
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<br>In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.<br>
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<br>This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.<br>
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The Essential Roles
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<br>Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.<br>
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<br>Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.<br>
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They are amazing for cheap distractions.You must be able to stop massive pushes.Anything heavier requires absolute perfection to play.
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Balancing Your Elixir Average
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<br>The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.<br>
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<br>If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.<br>
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Card SlotExample CardPurpose in DeckTower TakerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
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Evolving Your Roster
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<br>If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.<br>
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<br>Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.<br>
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