diff --git a/Building the Perfect Deck for Card-Based Tower Rush Games.-.md b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
new file mode 100644
index 0000000..2789f79
--- /dev/null
+++ b/Building the Perfect Deck for Card-Based Tower Rush Games.-.md
@@ -0,0 +1,15 @@
+
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
+
This usually results in a top-heavy, disjointed mess that cannot defend against cheap swarms or cycle fast enough to attack.
+The Essential Roles
+
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
+
Every successful deck revolves around a primary 'Win Condition'—the specific card designed to reliably damage the enemy tower.
+They are amazing for cheap distractions.You must be able to stop massive pushes.Anything heavier requires absolute perfection to play.
+Balancing Your Elixir Average
+
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
+
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
+Card SlotExample CardPurpose in DeckTower TakerBalloon, Royal Giant, X-BowThe only reliable way to deal massive damage to the enemy structuresSmall SpellZap, The Log, SnowballInstantly clears cheap swarm units that threaten your main attacker
+Evolving Your Roster
+
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
+
Deck building is an iterative, constantly evolving process that requires patience and an understanding of the current meta.
+
+If you treasured this article so you would like to obtain more info with regards to [tower rush](https://zerfoon.net/read-blog/41774_the-impact-of-third-party-stat-trackers-on-tower-rush.html) generously visit our own web-site.
\ No newline at end of file