Add Stopping the Early Rush in Tower Rush Games
@@ -0,0 +1,15 @@
|
|||||||
|
<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
|
||||||
|
<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
|
||||||
|
Maintaining Composure
|
||||||
|
<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
|
||||||
|
<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br>
|
||||||
|
Anticipate the swarm.Use the geometry of the map.Accept minor tower damage if necessary.
|
||||||
|
Distraction Tactics
|
||||||
|
<br>Aggressive melee units are incredibly dangerous if they connect to your tower, but they are surprisingly easy to distract.<br>
|
||||||
|
<br>Once the rushing units are locked onto your distraction, you can deploy your own damage dealers safely behind them.<br>
|
||||||
|
Counter CardExecutionThe Log / ZapPlay instantly when the swarm crosses the bridgeTank KillerPlace slightly late so the enemy tank crosses the bridge first
|
||||||
|
Punishing the Rush
|
||||||
|
<br>The beauty of defending a rush perfectly is that you now have a massive army marching toward their side of the map.<br>
|
||||||
|
<br>Defending perfectly is far more satisfying than attacking blindly.<br>
|
||||||
|
|
||||||
|
Here's more information regarding [tower rush](https://betagenagn.com/author/dorrisstenhous/) check out our web site.
|
||||||
Reference in New Issue
Block a user