However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
The Core Philosophy: Defend the Artillery
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
Never play your X-Bow if you don't have the elixir to protect it.Pre-place defensive buildings (like a Tesla) before playing the X-Bow.If you know they have a Golem in hand, do not play the X-Bow; they will just use the Golem to block the shots.
Choosing Your Artillery
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
Artillery TypeStatsHow to Use ItThe X-Bow6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onThe Cannon4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match
The Most Hated Archetype
Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.
It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.
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