Add Understanding Aggro Management in Tower Rush Scenarios
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<br>However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.<br>
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<br>This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.<br>
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Vision and Targeting
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<br>If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.<br>
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<br>Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.<br>
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Use this to pull them to the center.Melee units have very short sight ranges.Always account for the unit's movement speed.
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The Geometry of Defense
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<br>One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.<br>
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<br>The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.<br>
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Targeting MechanicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
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Practice Makes Perfect
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<br>You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.<br>
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<br>Control the aggro, control the arena.<br>
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