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However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
+
This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.
+Vision and Targeting
+
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.
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Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
+Use this to pull them to the center.Melee units have very short sight ranges.Always account for the unit's movement speed.
+The Geometry of Defense
+
One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.
+
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
+Targeting MechanicPlayer ActionClosest Target LogicPlace a cheap skeleton exactly one tile closer to the enemy than your fragile ranged attackerVision RefreshThe tower will rescan and target the swarm
+Practice Makes Perfect
+
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
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Control the aggro, control the arena.
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