Add Drafting and Deck Building in Tower Rush

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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
Drafting Priorities
<br>The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.<br>
<br>Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"<br>
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.Ruin their cycle.
Sabotaging the Opponent
<br>The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you liked this posting and you would like to receive much more info with regards to [tower rush](https://srsbkn.eu.org/mollyogg11290) kindly go to our own webpage. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
Adaptability in the Arena
<br>Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.<br>
<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>