From a1dc2e35d272355d52a36d4e1b736472b504e6aa Mon Sep 17 00:00:00 2001 From: agustinquinn88 Date: Thu, 16 Jul 2026 23:54:52 +0200 Subject: [PATCH] Add Drafting and Deck Building in Tower Rush --- Drafting-and-Deck-Building-in-Tower-Rush.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 Drafting-and-Deck-Building-in-Tower-Rush.md diff --git a/Drafting-and-Deck-Building-in-Tower-Rush.md b/Drafting-and-Deck-Building-in-Tower-Rush.md new file mode 100644 index 0000000..571200c --- /dev/null +++ b/Drafting-and-Deck-Building-in-Tower-Rush.md @@ -0,0 +1,13 @@ +
In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.
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You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
+Drafting Priorities +
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.
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Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"
+Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.Ruin their cycle. +Sabotaging the Opponent +
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.
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Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.
+Draft MistakeThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you liked this posting and you would like to receive much more info with regards to [tower rush](https://srsbkn.eu.org/mollyogg11290) kindly go to our own webpage. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime +Adaptability in the Arena +
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.
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Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.
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