Add Mastering Kiting in Tower Rush
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<br>The absolute pinnacle of this defensive micromanagement is the art of kiting.<br>
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<br>Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.<br>
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The Center Pull
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
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The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking.
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Advanced AI Manipulation
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<br>This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.<br>
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<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br>
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Kiting CardEnemy TypeIce GolemIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times
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The Psychological Impact
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
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<br>By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.<br>
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For more information regarding [tower rush](https://gitea.accept.dev.dbf.nl/elanafurnell43) take a look at the webpage.
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