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The absolute pinnacle of this defensive micromanagement is the art of kiting.
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Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
+The Center Pull
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By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+The Ice Golem is the undisputed king of kiting.Know the aggro range of every card.Use ice or poison to maximize the time they spend walking.
+Advanced AI Manipulation
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This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting CardEnemy TypeIce GolemIt absorbs damage while walking away, making it the perfect baitSkeletonsThey force the enemy to stop and attack three separate times
+The Psychological Impact
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Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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By mastering unit manipulation, you transform the arena from a simple brawl into a highly controlled chessboard.
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+For more information regarding [tower rush](https://gitea.accept.dev.dbf.nl/elanafurnell43) take a look at the webpage.
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