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make_basic
...
first_unit
| Author | SHA1 | Date | |
|---|---|---|---|
| f0a987fddb |
BIN
assets/mole_unit.png
Normal file
BIN
assets/mole_unit.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.1 KiB |
143
src/main.rs
143
src/main.rs
@@ -16,6 +16,27 @@ const TILE_SIZE: TilemapTileSize = TilemapTileSize {
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y: TILE_HEIGHT,
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};
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#[derive(Component)]
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struct Unit {
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health: u32,
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position: Vec2,
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digging_power: u32,
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}
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#[derive(Component)]
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struct MoleUnit;
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#[derive(Component)]
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struct Player;
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#[derive(Component)]
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struct Selected;
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#[derive(Resource)]
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struct BaseTilePositions {
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positions: Vec<TilePos>,
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}
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fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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@@ -42,10 +63,13 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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}
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let mut base_positions = Vec::new();
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for x in 0..3 {
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for y in 11..14 {
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if x < MAP_SIZE.x && y < MAP_SIZE.y {
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let tile_pos = TilePos { x, y };
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base_positions.push(tile_pos);
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let tile_entity = commands
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.spawn(TileBundle {
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position: tile_pos,
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@@ -62,6 +86,7 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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for y in 11..14 {
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if x < MAP_SIZE.x && y < MAP_SIZE.y {
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let tile_pos = TilePos { x, y };
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base_positions.push(tile_pos);
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let tile_entity = commands
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.spawn(TileBundle {
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position: tile_pos,
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@@ -74,6 +99,10 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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}
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}
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commands.insert_resource(BaseTilePositions {
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positions: base_positions,
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});
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commands.entity(tilemap_entity).insert(TilemapBundle {
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grid_size: TILE_SIZE.into(),
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map_type: TilemapType::default(),
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@@ -99,6 +128,117 @@ fn startup(mut commands: Commands, asset_server: Res<AssetServer>) {
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});
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}
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fn setup_player(mut commands: Commands, asset_server: Res<AssetServer>) {
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let tile_pos = TilePos { x: 1, y: 12 };
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let world_pos = tile_pos_to_world_pos(tile_pos);
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commands.spawn((
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Sprite {
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image: asset_server.load("mole_unit.png"),
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custom_size: Some(Vec2::new(TILE_WIDTH, TILE_HEIGHT)),
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..Default::default()
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},
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Transform::from_translation(Vec3::new(world_pos.x, world_pos.y, 2.0)),
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Player,
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MoleUnit {},
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Unit {
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health: 100,
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position: world_pos,
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digging_power: 5,
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},
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));
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}
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fn tile_pos_to_world_pos(tile_pos: TilePos) -> Vec2 {
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let half_map_width = (TILEMAP_WIDTH as f32 * TILE_WIDTH) / 2.0;
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let half_map_height = (TILEMAP_HEIGHT as f32 * TILE_HEIGHT) / 2.0;
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Vec2::new(
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(tile_pos.x as f32 * TILE_WIDTH) - half_map_width + (TILE_WIDTH / 2.0),
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(tile_pos.y as f32 * TILE_HEIGHT) - half_map_height + (TILE_HEIGHT / 2.0),
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)
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}
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fn world_pos_to_tile_pos(world_pos: Vec2) -> TilePos {
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let half_map_width = (TILEMAP_WIDTH as f32 * TILE_WIDTH) / 2.0;
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let half_map_height = (TILEMAP_HEIGHT as f32 * TILE_HEIGHT) / 2.0;
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let x = ((world_pos.x + half_map_width - (TILE_WIDTH / 2.0)) / TILE_WIDTH).floor() as u32;
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let y = ((world_pos.y + half_map_height - (TILE_HEIGHT / 2.0)) / TILE_HEIGHT).floor() as u32;
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TilePos { x, y }
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}
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fn handle_mouse_input(
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mut commands: Commands,
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mouse_button: Res<ButtonInput<MouseButton>>,
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windows: Query<&Window>,
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camera_q: Query<(&Camera, &GlobalTransform)>,
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mut player_query: Query<(Entity, &mut Transform, &mut Unit), (With<Player>, With<MoleUnit>)>,
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selected_query: Query<Entity, (With<Player>, With<MoleUnit>, With<Selected>)>,
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base_tiles: Res<BaseTilePositions>,
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) {
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let Some(window) = windows.iter().next() else {
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return;
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};
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let Some((camera, camera_transform)) = camera_q.iter().next() else {
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return;
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};
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if let Some(cursor_position) = window.cursor_position() {
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if let Ok(world_pos) = camera.viewport_to_world_2d(camera_transform, cursor_position) {
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if mouse_button.just_pressed(MouseButton::Left) {
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for entity in selected_query.iter() {
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commands.entity(entity).remove::<Selected>();
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}
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for (entity, transform, _) in player_query.iter() {
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let distance = transform.translation.truncate().distance(world_pos);
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if distance < TILE_WIDTH / 2.0 {
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commands.entity(entity).insert(Selected);
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println!("Zaznaczono jednostkę gracza");
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break;
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}
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}
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}
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if mouse_button.just_pressed(MouseButton::Right) {
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if let Some(selected_entity) = selected_query.iter().next() {
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let target_tile_pos = world_pos_to_tile_pos(world_pos);
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if base_tiles.positions.contains(&target_tile_pos) {
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if let Ok((_, mut transform, mut unit)) =
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player_query.get_mut(selected_entity)
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{
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let new_world_pos = tile_pos_to_world_pos(target_tile_pos);
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transform.translation.x = new_world_pos.x;
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transform.translation.y = new_world_pos.y;
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unit.position = new_world_pos;
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println!("Przeniesiono jednostkę na pozycję {:?}", target_tile_pos);
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}
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} else {
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println!("Nie można się przemieścić na ten tile - to nie jest base tile!");
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}
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}
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}
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}
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}
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}
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fn highlight_selected_unit(
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mut gizmos: Gizmos,
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selected_query: Query<&Transform, (With<Player>, With<Selected>)>,
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) {
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for transform in selected_query.iter() {
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gizmos.circle_2d(
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transform.translation.truncate(),
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TILE_WIDTH / 2.0 + 2.0,
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Color::srgb(1.0, 1.0, 0.0),
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);
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}
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}
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fn main() {
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App::new()
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.add_plugins(
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@@ -118,6 +258,7 @@ fn main() {
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.set(ImagePlugin::default_nearest()),
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)
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.add_plugins(TilemapPlugin)
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.add_systems(Startup, startup)
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.add_systems(Startup, (startup, setup_player))
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.add_systems(Update, (handle_mouse_input, highlight_selected_unit))
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.run();
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}
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