- Document new Rust formatting standards in AGENTS, CODE_MAP, and
PROGRESS.
- Add rustfmt.toml with style 2024, 2‑space indents, 100‑char width, LF
endings.
- Apply consistent 2‑space indentation and ordering across source files.
- Minor clean‑up of imports and whitespace to match the new style.
Introduce a `side_panel` flag throughout the skirmish state, board
creation,
and cell area calculation to enable a detachable side panel. Refactor
the
title helper to own its strings and use a static separator, updating the
single‑title helper accordingly. Add a new `SidePanelWidget` and expose
the
`skirmish_main_area_layout` helper. Extend keybindings with `Tab` and
`ShiftTab` actions under a new `Opener` group. Update structures and
units
to implement a `get_name` method and adjust related traits and imports.
- CellWidget now stores a ZoomLevel, renders size‑dependent text, and
provides
methods to set the zoom level and build its block.
- BoardState creates cells with the current zoom level, adds a helper to
get a
mutable cell, and updates each cell’s zoom level in `zoom_change`.
- KeybindingsWidget constructor now takes the widget height, calculates
vertical padding to centre groups, and adds left borders between
groups.
- Views (default, main_menu, skirmish) pass the area height to the new
constructor.
- Keybinding descriptions are replaced with emoji symbols (🔈, 🔊, 🔉).
- BoardWidget clones the cell template instead of dereferencing it.
- Track terminal size in `App::window_area` and update on resize
- Accept action slices in `count_largest_group` and
`KeybindingsWidget::new`
- Add ACTIONS slices and layout helpers for default, main_menu, skirmish
- Add `main_menu_option_helper` for formatting menu strings and export
it
Extensive doc comments were added to keybindings, CLI options, logging,
and
widget modules. The `count_largest_group` function was introduced to
compute
the largest group size among actions. CLI validation for
`skill_points_limit`
was broadened to a 90‑690 range. Imports and signatures for `Display`
were
adjusted accordingly.
- Rename `GameMode::Frontlines` to `FrontLines`.
- Introduce `SettingsValue` enum and `SettingsOption` vector for
typed settings.
- Implement `Display` for `SettingsValue`, `GameMode`, and
`PerkDecks`.
- Enhance settings keybindings: navigation with Up/Down, value
parsing on Enter, and error messages.
- Update settings view to render options list, selection marker,
and popup with error feedback.
- Restyle main menu selector and keybindings widget title.
- Add required imports and minor layout adjustments.
Views now pass a list of `Action` values to `KeybindingsWidget` instead
of
pre‑resolved `KeyBinding` references. The widget resolves the bindings
internally using `binding_for`, simplifying import statements and view
logic.
- Derive `ValueEnum` for `Group` and remove its custom `iter` method.
- Update keybindings widget to use `Group::value_variants()` and adjust
containment and filtering logic.
- Replace view option generation with a `format_view_string` helper that
inserts a space before the second capital letter, eliminating the
previous filter for “MAIN MENU”.
- Adjust imports to include `clap::ValueEnum` where needed.
Move the `View` enum to a dedicated module and implement `Widget` for
`&App` there.
Rename `default_view_keybindings` to `default_keybindings` and adjust
its
signature. Redesign `KeybindingsWidget` to accept an explicit list of
bindings instead of a `View`. Update imports, function signatures, and
rendering
logic across the codebase to reflect these changes.
Introduce Settings view handling in key events and widgets.
Add `Enter` action with its keybinding.
Refactor keybinding lookup to use `Option<&KeyBinding>` for missing
entries.
Update view option generation to safely filter possible values.
Export `settings_keybindings` and `settings_widget` from their modules.
- Introduce `KeybindingsWidget::new(view)` constructor and remove the
standalone `keybindings_widget` function.
- Update all imports and call sites to use `KeybindingsWidget` directly.
- Reorder `Group` enum to place `Quit` after `Select` and adjust its
iterator accordingly.
Return the set of used groups from `binding_for_view` and adjust
`keybindings_widget` to render only those groups. Introduce a vertical
layout in the main widget to display a placeholder paragraph above
the keybindings area, and update imports and border logic accordingly.
Use `recv_timeout` to prevent UI blocking, forward terminal resize
events,
adjust keybinding width calculation, and replace percentage layout with
fill/length for the main menu.
Introduce a `Group` enum to categorize actions and add `group` and
`symbol`
fields to `KeyBinding`. Extend `Action` with `Up`, `Down`, `Space`, and
`Esc`, updating all keybinding definitions accordingly.
Update `binding_for_view` to return the new actions per view and handle
`Esc` by returning to the main menu.
Rewrite the keybindings widget as a custom `Widget` that renders grouped
paragraphs with proper layout.
Adjust the main menu layout percentages to accommodate the new widget.
- Remove the old `keybindings.rs` and stop re‑exporting its symbols.
- Add view‑specific handling: `App::handle_key_event` now delegates to
`main_menu_keybindings` when the view is `MainMenu`.
- Update imports in `app.rs`, `widget.rs`, and widget modules to use the
new `app::keybindings` path.
- Enhance `keybindings_widget` to display ↑, ↓ and “Space” for special
keys.
- Change main menu layout percentages from 90/10 to 87/13.
- Reorder the `clap` import in `cli.rs` for consistency.
Replace the `default_window` string field with a `View` enum throughout
the
application. Introduce a new keybinding module providing `Action`,
`KeyBinding` structs and helper functions, and integrate a keybindings
widget
into the main menu. Update the CLI to accept a `View` value enum and
adjust
imports and event handling accordingly. Add a release profile in
`Cargo.toml` with LTO, single codegen unit, higher optimisation level
and
binary stripping for smaller, faster builds.