Add scrolling actions and board widget

Introduce directional and scroll actions, update keybindings, add
scrollbar
state to SkirmishState, and render the board with a new BoardWidget.
Adjust CLI
defaults and layout heights accordingly.
This commit is contained in:
2026-03-26 11:05:43 +01:00
parent 0577697059
commit cc179cee03
9 changed files with 205 additions and 15 deletions
+75
View File
@@ -0,0 +1,75 @@
use crate::app::{App, widgets::CellWidget};
use ratatui::{
buffer::Buffer,
layout::{Constraint, Layout, Rect},
widgets::Widget,
};
use std::rc::Rc;
pub struct BoardWidget {
cell_width: u16,
cell_height: u16,
cols: u16,
rows: u16,
h_offset: usize,
v_offset: usize,
}
impl BoardWidget {
pub fn new(app: &App, area_width: u16, area_height: u16) -> Self {
let cell_width: u16 = 7;
let cell_height: u16 = 4;
let cols: u16 = area_width / cell_width;
let rows: u16 = area_height / cell_height;
let h_max_offset: u16 = if app.states.settings.map_height as u16 > rows {
app.states.settings.map_height as u16 - rows
} else {
0
};
let v_max_offset: u16 = if app.states.settings.map_width as u16 > cols {
app.states.settings.map_width as u16 - cols
} else {
0
};
// let h_offset: usize = (cell_height * rows as u16 / area_height) as usize;
// let v_offset: usize = (cell_width * cols as u16 / area_width) as usize;
Self {
cell_width,
cell_height,
cols,
rows,
h_offset: h_max_offset as usize,
v_offset: v_max_offset as usize,
}
}
}
impl Widget for BoardWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let horizontal: Rc<[Rect]> = Layout::horizontal(vec![
Constraint::Length(self.cell_width);
self.cols as usize
])
.split(area);
for (col_idx, col_area) in horizontal.iter().enumerate() {
let vertical: Rc<[Rect]> = Layout::vertical(vec![
Constraint::Length(self.cell_height);
self.rows as usize
])
.split(*col_area);
for (row_idx, cell_area) in vertical.iter().enumerate() {
let cell: CellWidget =
CellWidget::new(row_idx + self.v_offset, col_idx + self.h_offset);
cell.render(*cell_area, buf);
}
}
}
}