Add rustfmt configuration and reformat code

- Document new Rust formatting standards in AGENTS, CODE_MAP, and
  PROGRESS.
- Add rustfmt.toml with style 2024, 2‑space indents, 100‑char width, LF
  endings.
- Apply consistent 2‑space indentation and ordering across source files.
- Minor clean‑up of imports and whitespace to match the new style.
This commit is contained in:
GarandPLG committed 2026-10-19 12:21:20 +02:00
1 parent 9e09aaf75e
commit c4313b4117
60 files changed
+3632 -3610

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@@ -3,57 +3,57 @@ use ratatui::style::Color;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct BaseBuilding {
durability: u16,
stress: u8,
owner: Players,
level: u8,
durability: u16,
stress: u8,
owner: Players,
level: u8,
}
impl BaseBuilding {
pub fn new(owner: Players) -> Self {
Self {
durability: 1500,
stress: 0,
owner,
level: 1,
}
pub fn new(owner: Players) -> Self {
Self {
durability: 1500,
stress: 0,
owner,
level: 1,
}
}
}
impl Structure for BaseBuilding {
fn get_tag(&self) -> char {
'B'
}
fn get_tag(&self) -> char {
'B'
}
fn get_color(&self) -> Color {
match self.owner {
Players::Player => Color::LightBlue,
Players::Enemy => Color::LightRed,
Players::Unclaimed => Color::LightGreen,
}
fn get_color(&self) -> Color {
match self.owner {
Players::Player => Color::LightBlue,
Players::Enemy => Color::LightRed,
Players::Unclaimed => Color::LightGreen,
}
}
fn get_level(&self) -> char {
(self.level + b'0') as char
}
fn get_level(&self) -> char {
(self.level + b'0') as char
}
fn get_durability(&self) -> u16 {
self.durability
}
fn get_durability(&self) -> u16 {
self.durability
}
fn get_max_durability(&self) -> u16 {
1500
}
fn get_max_durability(&self) -> u16 {
1500
}
fn get_stress(&self) -> u8 {
self.stress
}
fn get_stress(&self) -> u8 {
self.stress
}
fn get_name(&self) -> &'static str {
"Base"
}
fn get_name(&self) -> &'static str {
"Base"
}
fn get_owner(&self) -> Players {
self.owner
}
fn get_owner(&self) -> Players {
self.owner
}
}