Refactor gaamestates

This commit is contained in:
2026-03-16 21:58:43 +01:00
parent 53a713b5ea
commit aaa2c90426
11 changed files with 124 additions and 108 deletions
+6
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct MainMenuState {
pub id: usize,
pub name: &'static str,
pub selected_view: usize,
}
+11
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pub mod main_menu;
pub mod perk_decks;
pub mod settings;
pub mod skills_config;
pub mod skirmish;
pub use main_menu::MainMenuState;
pub use perk_decks::{PerkDecks, PerkDecksState};
pub use settings::{GameMode, SettingsOption, SettingsState, SettingsValue};
pub use skills_config::SkillsConfigState;
pub use skirmish::SkirmishState;
+26
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use clap::ValueEnum;
use std::fmt::Display;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct PerkDecksState {
pub id: usize,
pub name: &'static str,
pub selected_perk_deck: usize,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
pub enum PerkDecks {
Silesian,
BogeyMan,
Anteater,
}
impl Display for PerkDecks {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
PerkDecks::Silesian => write!(f, "Silesian"),
PerkDecks::BogeyMan => write!(f, "Bogey Man"),
PerkDecks::Anteater => write!(f, "Anteater"),
}
}
}
+58
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use crate::app::states::PerkDecks;
use clap::ValueEnum;
use std::fmt::Display;
#[derive(Debug, Clone, PartialEq)]
pub struct SettingsState {
pub id: usize,
pub name: &'static str,
pub selected_setting: usize,
pub show_popup: bool,
pub selected_setting_new_value: String,
pub error_message: String,
pub options: Vec<SettingsOption>,
}
#[derive(Debug, Clone, PartialEq)]
pub struct SettingsOption {
pub name: &'static str,
pub value: SettingsValue,
}
#[derive(Debug, Clone, PartialEq)]
pub enum SettingsValue {
U8(u8),
F32(f32),
U16(u16),
Text(String),
GameMode(GameMode),
PerkDeck(PerkDecks),
}
impl Display for SettingsValue {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
SettingsValue::U8(v) => write!(f, "{}", v),
SettingsValue::F32(v) => write!(f, "{}", v),
SettingsValue::U16(v) => write!(f, "{}", v),
SettingsValue::Text(v) => write!(f, "{}", v),
SettingsValue::GameMode(v) => write!(f, "{}", v),
SettingsValue::PerkDeck(v) => write!(f, "{}", v),
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, ValueEnum)]
pub enum GameMode {
LastManStanding,
FrontLines,
}
impl Display for GameMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
GameMode::FrontLines => write!(f, "Front Lines"),
GameMode::LastManStanding => write!(f, "Last Man Standing"),
}
}
}
+6
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SkillsConfigState {
pub id: usize,
pub name: &'static str,
pub selected_skill: usize,
}
+5
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct SkirmishState {
pub id: usize,
pub name: &'static str,
}