generated from GarandPLG/rust-flake-template
Add navigation and selection for skirmish cells
Reclassify Escape key as Quit and add directional actions to move the focused cell.
This commit is contained in:
@@ -205,9 +205,9 @@ pub static KEYBINDINGS: &[KeyBinding] = &[
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code: KeyCode::Esc,
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code: KeyCode::Esc,
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kind: KeyEventKind::Press,
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kind: KeyEventKind::Press,
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modifiers: KeyModifiers::NONE,
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modifiers: KeyModifiers::NONE,
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group: Group::Movement,
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group: Group::Quit,
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symbol: "Esc",
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symbol: "Esc",
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description: "Go back to main menu",
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description: "Main menu",
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},
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},
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KeyBinding {
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KeyBinding {
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action: Action::Backspace,
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action: Action::Backspace,
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@@ -9,6 +9,16 @@ pub fn skirmish_keybindings(app: &mut App, key_event: &KeyEvent) {
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if let Some(action) = event_to_action(&key_event) {
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if let Some(action) = event_to_action(&key_event) {
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common_keybindings(app, action);
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common_keybindings(app, action);
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match action {
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match action {
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Action::Up => {
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app.states.skirmish.focused_cell.move_up();
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// if app.states.skirmish.horizontal_offset.get_value() {
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// }
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}
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Action::Down => app.states.skirmish.focused_cell.move_down(),
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Action::Left => app.states.skirmish.focused_cell.move_left(),
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Action::Right => app.states.skirmish.focused_cell.move_right(),
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Action::ScrollUp => app.states.skirmish.vertical_offset.prev(),
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Action::ScrollUp => app.states.skirmish.vertical_offset.prev(),
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Action::ScrollDown => app.states.skirmish.vertical_offset.next(),
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Action::ScrollDown => app.states.skirmish.vertical_offset.next(),
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Action::ScrollLeft => app.states.skirmish.horizontal_offset.prev(),
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Action::ScrollLeft => app.states.skirmish.horizontal_offset.prev(),
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+3
-1
@@ -1,6 +1,7 @@
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use crate::{
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use crate::{
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app::states::{
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app::states::{
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MainMenuState, Offset, PerkDecksState, SettingsState, SkillsConfigState, SkirmishState,
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FocusedCell, MainMenuState, Offset, PerkDecksState, SettingsState, SkillsConfigState,
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SkirmishState,
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},
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},
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cli::Cli,
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cli::Cli,
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};
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};
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@@ -31,6 +32,7 @@ impl GameStates {
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map_height: args.map_height as usize,
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map_height: args.map_height as usize,
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board_cells: Vec::new(),
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board_cells: Vec::new(),
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zoom_level: args.zoom_level,
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zoom_level: args.zoom_level,
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focused_cell: FocusedCell::new(0, 0),
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},
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},
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perk_decks: PerkDecksState {
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perk_decks: PerkDecksState {
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id: 2,
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id: 2,
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@@ -8,4 +8,4 @@ pub use main_menu::MainMenuState;
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pub use perk_decks::{PerkDecks, PerkDecksState};
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pub use perk_decks::{PerkDecks, PerkDecksState};
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pub use settings::SettingsState;
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pub use settings::SettingsState;
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pub use skills_config::SkillsConfigState;
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pub use skills_config::SkillsConfigState;
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pub use skirmish::{GameMode, Offset, SkirmishState, ZoomLevel};
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pub use skirmish::{FocusedCell, GameMode, Offset, SkirmishState, ZoomLevel};
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@@ -50,6 +50,34 @@ impl Offset {
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}
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct FocusedCell {
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pub row: usize,
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pub col: usize,
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}
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impl FocusedCell {
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pub fn new(row: usize, col: usize) -> Self {
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Self { row, col }
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}
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pub fn move_up(&mut self) {
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self.row = self.row.saturating_sub(1);
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}
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pub fn move_down(&mut self) {
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self.row = self.row.saturating_add(1);
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}
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pub fn move_left(&mut self) {
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self.col = self.col.saturating_sub(1);
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}
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pub fn move_right(&mut self) {
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self.col = self.col.saturating_add(1);
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}
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub struct SkirmishState {
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pub struct SkirmishState {
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pub id: usize,
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pub id: usize,
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@@ -60,6 +88,7 @@ pub struct SkirmishState {
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pub horizontal_offset: Offset,
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pub horizontal_offset: Offset,
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pub board_cells: Vec<CellWidget>,
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pub board_cells: Vec<CellWidget>,
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pub zoom_level: ZoomLevel,
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pub zoom_level: ZoomLevel,
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pub focused_cell: FocusedCell,
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}
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}
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impl SkirmishState {
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impl SkirmishState {
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@@ -70,7 +99,7 @@ impl SkirmishState {
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for row in 0..self.map_height {
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for row in 0..self.map_height {
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for col in 0..self.map_width {
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for col in 0..self.map_width {
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self.board_cells.push(CellWidget::new(row, col));
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self.board_cells.push(CellWidget::new(row, col, false));
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}
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}
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}
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}
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}
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}
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@@ -14,6 +14,10 @@ use ratatui::{
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pub fn skirmish_view(app: &mut App, area: Rect, buf: &mut Buffer) {
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pub fn skirmish_view(app: &mut App, area: Rect, buf: &mut Buffer) {
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let actions: Vec<Action> = vec![
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let actions: Vec<Action> = vec![
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Action::Up,
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Action::Down,
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Action::Left,
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Action::Right,
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Action::ScrollUp,
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Action::ScrollUp,
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Action::ScrollDown,
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Action::ScrollDown,
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Action::ScrollLeft,
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Action::ScrollLeft,
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@@ -1,4 +1,8 @@
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use crate::app::{App, states::ZoomLevel, widgets::CellWidget};
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use crate::app::{
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App,
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states::{FocusedCell, ZoomLevel},
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widgets::CellWidget,
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};
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use ratatui::{
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use ratatui::{
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buffer::Buffer,
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buffer::Buffer,
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layout::{Constraint, Layout, Rect},
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layout::{Constraint, Layout, Rect},
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@@ -14,7 +18,8 @@ pub struct BoardWidget<'a> {
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rows: u16,
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rows: u16,
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h_offset: usize,
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h_offset: usize,
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v_offset: usize,
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v_offset: usize,
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cells: &'a Vec<CellWidget>,
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cells: &'a mut Vec<CellWidget>,
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focused_cell: &'a FocusedCell,
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}
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}
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impl<'a> BoardWidget<'a> {
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impl<'a> BoardWidget<'a> {
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@@ -63,7 +68,8 @@ impl<'a> BoardWidget<'a> {
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rows,
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rows,
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h_offset: app.states.skirmish.horizontal_offset.get_value(),
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h_offset: app.states.skirmish.horizontal_offset.get_value(),
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v_offset: app.states.skirmish.vertical_offset.get_value(),
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v_offset: app.states.skirmish.vertical_offset.get_value(),
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cells: &app.states.skirmish.board_cells,
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cells: &mut app.states.skirmish.board_cells,
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focused_cell: &app.states.skirmish.focused_cell,
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}
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}
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}
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}
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}
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}
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@@ -86,8 +92,16 @@ impl Widget for BoardWidget<'_> {
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for (row_idx, cell_area) in vertical.iter().enumerate() {
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for (row_idx, cell_area) in vertical.iter().enumerate() {
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if let Some(cell) = self
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if let Some(cell) = self
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.cells
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.cells
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.get((row_idx + self.v_offset) * self.map_width + (col_idx + self.h_offset))
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.get_mut((row_idx + self.v_offset) * self.map_width + (col_idx + self.h_offset))
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{
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{
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if row_idx + self.v_offset == self.focused_cell.row
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&& col_idx + self.h_offset == self.focused_cell.col
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{
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cell.selected = true;
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} else {
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cell.selected = false;
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}
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cell.render(*cell_area, buf);
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cell.render(*cell_area, buf);
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}
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}
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}
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}
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+13
-4
@@ -1,7 +1,7 @@
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use ratatui::{
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use ratatui::{
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buffer::Buffer,
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buffer::Buffer,
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layout::{Alignment, Rect},
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layout::{Alignment, Rect},
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style::Stylize,
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style::{Color, Style, Stylize},
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widgets::{Block, Borders, Paragraph, Widget},
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widgets::{Block, Borders, Paragraph, Widget},
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};
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};
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@@ -17,12 +17,13 @@ use ratatui::{
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pub struct CellWidget {
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pub struct CellWidget {
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pub row: usize,
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pub row: usize,
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pub col: usize,
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pub col: usize,
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pub selected: bool,
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// pub tags: Vec<CellTags>,
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// pub tags: Vec<CellTags>,
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}
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}
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impl CellWidget {
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impl CellWidget {
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pub fn new(row: usize, col: usize) -> Self {
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pub fn new(row: usize, col: usize, selected: bool) -> Self {
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Self { row, col }
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Self { row, col, selected }
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}
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}
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fn col_to_letters(&self) -> String {
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fn col_to_letters(&self) -> String {
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@@ -40,6 +41,14 @@ impl CellWidget {
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pub fn display_coords(&self) -> String {
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pub fn display_coords(&self) -> String {
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format!("{}{}", self.col_to_letters(), self.row)
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format!("{}{}", self.col_to_letters(), self.row)
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}
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}
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fn is_selected(&self) -> Color {
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if self.selected {
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Color::Red
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} else {
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Color::White
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}
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}
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}
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}
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impl Widget for CellWidget {
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impl Widget for CellWidget {
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@@ -49,7 +58,7 @@ impl Widget for CellWidget {
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.block(
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.block(
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Block::default()
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Block::default()
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.borders(Borders::ALL)
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.borders(Borders::ALL)
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.white()
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.style(Style::default().fg(self.is_selected()))
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.title(self.display_coords().green()),
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.title(self.display_coords().green()),
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)
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)
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.render(area, buf);
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.render(area, buf);
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