Add navigation and selection for skirmish cells

Reclassify Escape key as Quit and add directional actions to move the
focused cell.
This commit is contained in:
2026-03-29 22:03:22 +02:00
parent d35d803a78
commit 363baa1c1a
8 changed files with 81 additions and 13 deletions
+30 -1
View File
@@ -50,6 +50,34 @@ impl Offset {
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct FocusedCell {
pub row: usize,
pub col: usize,
}
impl FocusedCell {
pub fn new(row: usize, col: usize) -> Self {
Self { row, col }
}
pub fn move_up(&mut self) {
self.row = self.row.saturating_sub(1);
}
pub fn move_down(&mut self) {
self.row = self.row.saturating_add(1);
}
pub fn move_left(&mut self) {
self.col = self.col.saturating_sub(1);
}
pub fn move_right(&mut self) {
self.col = self.col.saturating_add(1);
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct SkirmishState {
pub id: usize,
@@ -60,6 +88,7 @@ pub struct SkirmishState {
pub horizontal_offset: Offset,
pub board_cells: Vec<CellWidget>,
pub zoom_level: ZoomLevel,
pub focused_cell: FocusedCell,
}
impl SkirmishState {
@@ -70,7 +99,7 @@ impl SkirmishState {
for row in 0..self.map_height {
for col in 0..self.map_width {
self.board_cells.push(CellWidget::new(row, col));
self.board_cells.push(CellWidget::new(row, col, false));
}
}
}