Add Mastering Beatdown Decks in Tower Rush

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<br>Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.<br>
<br>While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.<br>
Trading Health for Elixir
<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
<br>If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.<br>
Wait for them to make a move.This gives you maximum time to regenerate elixir before it crosses the bridge.Defend with the absolute minimum elixir necessary, or ignore it completely and focus on your attack.
Building the Deathball
<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
<br>You must build a synergistic support squad that covers every possible defensive response the opponent might have.<br>
The Heavy HitterPlaystyle NuanceThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
Inducing Panic
<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br>
<br>Let them scratch your armor; you are preparing to bring down the whole castle.<br>
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