Add Defeating Golem Decks in Tower Rush

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<br>The Golem Beatdown strategy is the most visually intimidating archetype in the entire game, designed to create an unstoppable 'deathball' of troops that simply walks over whatever defenses you try to build.<br>
<br>Defeating a Golem deck is not about stopping the massive push at your bridge; it is about ensuring that massive push is never fully built in the first place.<br>
Opposite Lane Pressure
<br>The exact millisecond an opponent places a Golem behind their King Tower, they have spent 8 elixir, leaving them with a maximum of 2 elixir to defend any immediate threats.<br>
<br>They are forced into a terrible dilemma: they must either let you destroy their opposite tower completely, or they must desperately spend their generating elixir to defend your attack.<br>
You must play a card that threatens to take the tower.If you successfully take their opposite tower during the punish, you can often afford to completely sacrifice your own tower to the Golem to reset the board state.A good player will only drop the Golem when they know your primary punish card is out of rotation.
Dismantling the Deathball
<br>You must 'isolate' the tank from its support troops using a sturdy defensive building like a Bomb Tower or Inferno Tower placed high in the center of the arena.<br>
<br>While your building melts the isolated Golem, your Valkyrie shreds the fragile support troops, completely dismantling the deathball synergy and saving your tower.<br>
The ProblemThe Counter-TacticNight Witch (Spawns infinite bats behind the Golem)Use a perfectly timed Poison spell; it damages the Witch and instantly kills every wave of bats she spawnsLightning Spell (Destroys your Inferno Tower instantly)Use the 'Anti-Lightning' placement; space your defensive building and your anti-air troops so far apart that one Lightning cannot hit both
The Strategic Victory
<br>You must fight smart, not hard.<br>
<br>Punish their investments, isolate their tank, and assassinate their support.<br>
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