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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+Leveling Up the Deck
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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If your sole goal is to level up your king tower quickly, upgrading all of your low-level cards evenly is the most cost-effective method.
+Mastering cards often grants massive XP bonuses.Spells rely heavily on level interactions.Participate in gold-rush events to fund these upgrades.
+The Guild Economy
+
This is a massive progression error; donating provides both gold and crucial experience points instantly.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Guild RequestThe BenefitSkeletons, GoblinsConsistent, reliable progressionRare and Epic CardsLarge burst of XP, but highly limited in how many you can give
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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