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Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+Starting Hands and Card Rotation
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The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
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Once the initial hand is played, the rotation becomes fixed, and pure skill and memory take over.
+Never run a deck that is too heavy.Don't panic if your starting hand is bad.Accept that sometimes you will lose to a lucky start.
+The Unpredictable AI
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While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
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To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
+Battler CategoryRandomness ImpactAuto-BattlersExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](https://factrealestate.com/author/leathalemmon43/)Very Low - Only the starting hand is randomized
+Embracing the Chaos
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The best competitors accept the chaos, focus on what they can control, and outplay the opponent regardless.
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If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.
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