diff --git a/Defeating-Spawner-Buildings-in-Tower-Rush.md b/Defeating-Spawner-Buildings-in-Tower-Rush.md new file mode 100644 index 0000000..6e57329 --- /dev/null +++ b/Defeating-Spawner-Buildings-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
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This guide will teach you the specific anti-siege tactics required to dismantle the spawners and break the infinite wave.
+The Poison Spell: The Ultimate Solution +
The single most effective counter to any Spawner strategy is the immediate and consistent application of heavy damage spells.
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The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
+The Earthquake spell deals massive bonus damage specifically to buildings.If you know they are about to play a Barbarian Hut, hover your Poison over the likely placement tile and cast it instantly.Never let multiple huts stay alive simultaneously. +Piercing the Waves +
If you do not have a heavy spell in rotation, your secondary line of defense must rely on specialized splash-damage troops.
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The Magic Archer is perhaps the most skill-intensive counter; his arrow pierces infinitely through everything in a straight line.
+The SolutionHow to Use ItHeavy SplashPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsRanged AirFly it across the river safely out of range of ground defenders to snipe the hut directly from the air +Taking the Fight to Them +
If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.
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Tear down their buildings, and victory is yours.
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