Add What is a Win Condition in Tower Rush?
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<br>When novice players construct a new deck, they often simply fill all eight slots with their highest-level cards or their personal favorite characters.<br>
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<br>This article explores the fundamental definition of a Win Condition, the different categories available, and why your deck will fail without one.<br>
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The Tower Targeters
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<br>Cards like the Giant, Hog Rider, and Golem are pure Win Conditions because they will literally walk past an attacking P. To check out more info regarding [tower rush](https://digitalweb.com.ng/try//@demetriashay1?page=about) look into our own page. E.K.K.A to punch the enemy tower.<br>
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<br>While these units deal massive damage, they target troops; this means they can easily be distracted and pulled across the map by a single 1-elixir skeleton.<br>
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In certain Siege or Cycle decks, the Rocket is the primary method of destroying the tower in overtime.Always know the opponent's counter to your Win Condition.Do not play your Win Condition recklessly.
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Categorizing Win Conditions
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<br>Heavy Tanks (Golem, Giant) are the core of Beatdown decks; they are incredibly slow and expensive, requiring massive support to function.<br>
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<br>Fast Punishers (Hog Rider, Ram Rider) are the core of Cycle and Bridge Spam decks; they are cheap, incredibly fast, and demand an instant reaction.<br>
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The StrategyExamplesThe PlaystyleDirect Damage / BaitGoblin Barrel, Miner, GraveyardSpawns directly on the enemy tower, forcing specific spell responses or guaranteeing instant damageSiege ArtilleryX-Bow, MortarShoots the enemy tower from safely behind your own side of the river, forcing the opponent to attack into your defenses
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Identifying Your Style
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<br>Before you ever queue up for a match, look at your deck and ask yourself: "How exactly am I going to destroy the tower?"<br>
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<br>A deck with a clear purpose will always defeat a random collection of high-level cards.<br>
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