Add Defeating Fast Decks in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>If you are playing a heavy, expensive deck, this constant, rapid-fire pressure can completely overwhelm your reaction time and destroy your rotation.<br>
|
||||
<br>To defeat them, you must establish an impenetrable defensive rhythm and learn to absorb minor chip damage to build a massive counter-offensive.<br>
|
||||
Establishing the Rhythm
|
||||
<br>If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.<br>
|
||||
<br>By keeping a building alive in the center, you fundamentally slow down the pace of the entire match, preventing them from spamming the bridge freely.<br>
|
||||
Stay calm.Use swarm units to surround their fast attackers.If you successfully defend their fast push and have a massive elixir advantage, counter-attack immediately.
|
||||
The Double Elixir Deathball
|
||||
<br>Your sole objective during single elixir is simply survival; keep your towers above 50% health and do not allow them to build a massive lead.<br>
|
||||
<br>The exact millisecond the clock hits 'Double Elixir', the power dynamic flips completely in your favor.<br>
|
||||
The ManeuverThe ResultThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade
|
||||
Patience is the Ultimate Weapon
|
||||
<br>If you refuse to panic, their entire strategy falls apart.<br>
|
||||
<br>Patience always defeats panic.<br>
|
||||
|
||||
If you have any type of concerns regarding where and how you can utilize [tower rush](https://www.mmdhub.net/@jacksonw150447?page=about), you can contact us at our own web site.
|
||||
Reference in New Issue
Block a user