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A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
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Many players inadvertently stall their base progression by hoarding resources or ignoring the social systems of the game.
+The Primary Source: Upgrading Cards
+
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
+Mastering cards often grants massive XP bonuses.A high-level tower means nothing if your spells are weak.Farm it relentlessly.
+XP Through Generosity
+
The second most consistent way to generate base experience is by actively donating cards to your clanmates.
+
You are essentially converting cards you will never use into base hitpoints and currency.
+Donation TypeXP RewardBasic TroopsConsistent, reliable progressionFireballs, P. When you adored this informative article and you would want to get more information with regards to [tower rush](https://video.trombeta.org/@leilaalicea341?page=about) generously visit the web site. E.K.K.AOnly donate if you do not use the card
+The Margin of Victory
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In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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