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Random Number Generation, or RNG, is a highly debated topic in almost every competitive video game genre.
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In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
+Initial Deck Shuffling
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Your starting hand is entirely random, which can immediately put you at a massive disadvantage against an aggressive opening.
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By ensuring a healthy mix of low-cost cycle cards, they guarantee they will always have some form of defense.
+Balance your average elixir cost.Cycle your cheapest cards in the back.Move on to the next match quickly.
+The Unpredictable AI
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Another subtle layer of RNG comes from the slight inconsistencies in how the game's AI handles pathfinding.
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To counter this, veterans always place defensive buildings in exactly the same specific tiles to guarantee consistent pulls.
+Genre TypeRNG DependencyAuto-ChessExtremely High - Relies entirely on shop rolls and item dropsStandard [Tower Rush](http://africa2063.iambrandsdev.com/read-blog/22342_the-evolution-of-tower-rush-games-over-the-years.html)Highly skill-dependent after the first 30 seconds
+Accepting Randomness
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The best competitors accept the chaos, focus on what they can control, and outplay the opponent regardless.
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If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.
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