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Choosing the correct combination of spells is arguably the most critical deck-building decision you will make, as they dictate your ability to finish games and secure positive trades.
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This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement your specific win condition.
+High-Damage Spells
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Every viable competitive deck must include at least one 'heavy' or 'medium' damage spell, typically costing between 4 and 6 elixir.
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The Rocket and Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously.
+Wait for the clump.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Practice the timing.
+Cheap Magic
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Complementing your heavy nuke, your deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir.
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The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.
+Spell CategoryOptimal ScenarioThe CardsHeavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, LightningMedium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison
+Balancing Your Magic
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Decks that run three spells (Triple Spell) are incredibly potent on defense but often lack the troop presence to mount a serious attack.
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Choose your spells to perfectly cover the weaknesses of your primary win condition.
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