Add Top Clan War Cards in Tower Rush

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<br>This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.<br>
<br>This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.<br>
The Spell Bottleneck
<br>This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.<br>
<br>If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.<br>
Never waste a versatile card in a highly specialized deck.Put it in the deck that absolutely requires grouping units together (like with an Executioner).Check the specific war rules for the week.
Versatile Support Units and Substitutions
<br>The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.<br>
<br>These 'Swiss Army Knife' cards allow you to cover multiple defensive weaknesses with a single card slot, freeing up room for more aggressive synergies.<br>
Primary Meta CardWar Deck Replacement 1Sub BThe Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
The True Test of Mastery
<br>A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.<br>
<br>A true champion can win with any hand they are dealt.<br>
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