diff --git a/The Rock-Paper-Scissors Strategy in Tower Rush.-.md b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
new file mode 100644
index 0000000..530e03e
--- /dev/null
+++ b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
+
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
+The Core Mechanics
+
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
+
Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+Only launch a Swarm attack when you know their Splash unit is not in their hand.Air units add a secondary layer to the triangle.Sacrificing a cheap card to get to your primary defense is acceptable.
+Exploiting the Rules
+
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
+
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryStrengthsWeaknessesThe HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K. In the event you beloved this information and you desire to receive more info with regards to [tower rush](https://mobidesign.us/employer/greatbarracademy) generously stop by the page. K.As, Heavy Spells
+The Evolution of Balance
+
The delicate ecosystem of the arena relies entirely on this three-way tension.
+
Master the triangle, and the trophies will follow naturally.
\ No newline at end of file