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The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
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This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
+High DPS Defenses
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Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Ensure the tower locks onto the tank.Maximize the walking distance.Beware of enemy stun spells.
+Clearing the Horde
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Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Defense CategoryBest AgainstHard CounterTank KillerGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneAoE BuildingMassive ground swarms, bridge spam, bait decksHeavy tanks, flying units (if ground only)
+Making the Final Choice
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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A strong foundation guarantees a triumphant victory.
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